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Babylon 5 Pulse Weaponry

From Episode D6: Star Wars D6 Wiki
Revision as of 13:18, 1 November 2016 by imported>Thedemonapostle

Pulse technology was the next possible step for weapon evolution after the success of the particle array. All across the galaxy particle-based weaponry was being invented, bought, sold and stolen in every shipbuilding facility imaginable. First envisioned by the Humans, who worked on ideas spoken about highly in the Narn Regime, pulse technology was created by removing the particles from the particle array.

Instead of firing supercharged particles, pulse weaponry uses the same tracking system and firing stability to throw focused energy blasts directly at the enemy. Without having to worry about an ‘unwieldy’ feeding mechanism, pulse weaponry can unleash much higher firing rates without the threat of jamming or running out of ammunition.

Lacking a bit of the punch that a supercharged particle stream has, pulse weaponry relies on its rate of fire to compensate. The reliance on firing lanes and targeting protocols means that the weapon can be easily defended against by defensive fire or swift piloting, but they remain inexpensive and numerous as a consequence.

Name Scale Weight Cost Space Range Rate of Fire Damage
Ultra-Light Pulse Cannon Starfighter 3 mt 4,000 1-3/12/25 3 4D
Light Pulse Cannon Starfighter 3.5 mt 5,800 1-3/12/25 4 4D+2
Medium Pulse Cannon Capital 237.5 mt 12,400 1-3/12/25 4 2D
Heavy Pulse Cannon Capital 362.5 mt 84,000 1-15/35/75 4 3D
Uni-Pulse Cannon Starfighter 4.25 mt 5,000 1-3/12/25 1 5D+2
Gatling Pulse Cannon Starfighter 6 mt 22,000 1-3/12/25 1 8D