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Star Trek Starship Armor Systems

From Episode D6: Star Wars D6 Wiki
Revision as of 18:50, 8 October 2016 by imported>Thedemonapostle

Ablative Armor

Weight Cost: 80 metric tons per pip (12D+2 maximum)
Starships designed and built from the late 2360s onward can take advantage of new defensive technology called ablative armor. When an incoming beam or missile strikes the hull of a ship, the ablative armor first distributes the energy of the attack around the hull via its initial radiative/conducting components. Then, when the energy rate exceeds the armor's conductive capacity, the excess begins to boil the armor off, thus dissipating the force of the attack and preventing it from reaching the interior of the ship. In the case of beam weapons, the high-density particulate cloud also interacts with the relatively low-density energy of the beam to carry off some of its destructive force.

In game terms, ablative armor acts like extra Hull Resistance, but only provides protection until it is destroyed. Each point of damage done to ablative armor reduces its effectiveness by one point; when all of its points of protection are gone, the armor has been completely destroyed. Thereafter the ship only has its normal Hull Resistance to protect it. Apply damage to any existing ablative armor before applying it to normal Hull Resistance. Ablative armor offers no protection against the effects to which a ship's ordinary Hull Resistance does not apply, such as gravimetric shear.

Example: The U.S.S. Indomitable has Hull Resistance 3D+1 and 0D+2 points of ablative armor. It's hit by an attack which, after shields are applied causes it 4D+2 points of damage. This damage hits the ablative armor, which stops 0D+2 points' worth of it, boiling away under force of the attack as it does so. The remaining 4D points of damage is then affected by the ship's Hull Resistance of 3D+1. If the Indomitable is hit by a second blast, its ablative armor no longer applies; it's gone until replaced.

A ship of Size 4 (149 meters) or smaller may only have up to 6D+1 points of ablative armor. A ship of Size 5 (150 meters) or greater may have up to 12D+2 points of ablative armor. Each 0D+1 of it costs 80 metric tons of weight. Rebuilding or replacing ablative armor requires the facilities of a starbase, space station, or similar installation.

Protection Weight Cost Protection Weight Cost Protection Weight Cost
0D+1 80 mt 4D+2 1,120 mt 9D 2,160 mt
0D+2 160 mt 5D 1,200 mt 9D+1 2,240 mt
1D 240 mt 5D+1 1,280 mt 9D+2 2,320 mt
1D+1 320 mt 5D+2 1,360 mt 10D 2,400 mt
1D+2 400 mt 6D 1,440 mt 10D+1 2,480 mt
2D 480 mt 6D+1 1,520 mt 10D+2 2,560 mt
2D+1 560 mt 6D+2 1,600 mt 11D 2,640 mt
2D+2 640 mt 7D 1,680 mt 11D+1 2,720 mt
3D 720 mt 7D+1 1,760 mt 11D+2 2,800 mt
3D+1 800 mt 7D+2 1,840 mt 12D 2,880 mt
3D+2 880 mt 8D 1,920 mt 12D+1 2,960 mt
4D 960 mt 8D+1 2,000 mt 12D+2 3,040 mt
4D+1 1,040 mt 8D+2 2,080 mt

Write up Notes:

  • All figures are for Capital scale vessels.