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Curious: Confronted with a scientific mystery, Vulcans need to know the answer. In situations where a Vulcan character is confronted with the unknown, they receive a free Character Point to spend, but it must be spent in that situation or it is lost.
Mind Meld: Vulcans have some minor Telepathic ability. A Vulcan that chooses to become Force Sensitive gains Sense at 1D free and gains Life Detection, Life Sense, and Receptive Telepathy free. Through training and practice a Vulcan may perform a Mind Meld. A Mind Meld is an exchange of memories. A Vulcan can read the memories of the target or share their own memories with the target. Both participants remember the experience afterwards, though they both know the memories belong to someone else. A Mind Meld is very difficult to use at range; add +10 to all difficult numbers if the Vulcan is not touching the target. The Sense Difficulty is modified by relationship.
Hides Emotions: Vulcans never allow themselves to express their true feelings. No one ever knows how they feel about anything, and it's difficult to coax the information out of them. Vulcans receive a 1D penalty to all skills involving emotion, such as Bargain, Command, Con, Persuasion, and Intimidate (depending on the situation, GM's might provide this as a bonus rather than a penalty). Vulcans do not view this as a hindrance.
Code of Honor: Never give in to emotion; solve problems logically; violence breeds emotion.