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Borg Sphere

From Episode D6: Star Wars D6 Wiki
Revision as of 02:20, 7 September 2016 by imported>Thedemonapostle

Name: Sphere
Craft: Borg Collective Sphere
Type: Scout ship, long-range tactical vessel, auxiliary craft
Year Commissioned: Unknown
Scale: capital
Length: 600 meter diameter sphere
Skill: capital ship pilot
Crew: 11,000; Skeleton: 1
Passengers: 0
Cargo Capacity: 370,000 metric tons
Consumables: 3 years
Warp Drive: 9.99
Transwarp: x0.0442474
Nav Computer: yes
Maneuverability: 2D+1
Space: 9.5
Defenses:

  • Hull: 5D+2
  • Structural Integrity Field: 5D
  • Shields: 7D
  • Back-up Shields: 1D+1

Sensors

  • Passive: 75/4D+2
  • Scan: 194/5D+1
  • Search: 250/6D
  • Focus: 15/6D+2

Weapons

  • 12 Energy Beams
Fire Arc: 2 forward, 2 port, 2 starboard, 2 top, 2 bottom, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D standard; 5D continuous; 2D pulse; 4D+1 wide
Space Range: 1-18/75/200
Rate of fire: 2
Damage: 8D+1 standard; 8D+1 continuous; 9D+1 pulse; 4D+1 wide
  • 6 Cutting Beams
Fire Arc: 1 forward, 1 port, 1 starboard, 1 top, 1 bottom, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Rate of fire: 1
Damage: 6D+2
  • 6 Feedback Pulse Generators
Fire Arc: 1 forward, 1 port, 1 starboard, 1 top, 1 bottom, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Rate of fire: 1
Damage: (See Notes)
  • 6 Shield Drainers
Fire Arc: 1 forward, 1 port, 1 starboard, 1 top, 1 bottom, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/75/200
Rate of fire: 1
Damage: (See Notes)
  • 6 Torpedo Launchers
Fire Arc: 1 forward, 1 port, 1 starboard, 1 top, 1 bottom, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-200/1,000/2,500
Ammo: 2,000 Torpedoes Total
Rate of fire: 12
Damage: 16D+2
  • 6 Tractor Beam Emitters
Fire Arc: 1 forward, 1 port, 1 starboard, 1 top, 1 bottom, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/5/10
Rate of fire: 1
Damage: 9D+2

Gear:

  • Auto Pilot: Sensors: 5D; Capital Ship Pilot: 4D; Capital Ship Shields: 4D; Communications: 4D; Command: 4D; Capital Ship Gunnery: 4D
  • Auxiliary Power: 10 reactors @ 1D+2
  • Borg Ship Regeneration Systems: Regenerate 5D+1 damage each round the ship is not participating in combat.
  • Computer Cores: 4
  • Computer Programming Bonus: +3D
  • Astrogation Bonus: +2D
  • Maximum Life Support: 137,500
  • Medical Facilities: 5
  • First Aid Bonus: +1D
  • Science Labs: 160
  • Shield Regeneration System: Regenerates 1D+2 protection per round
  • Secondary Structural Integrity Field: 1D+2
  • Tertiary Structural Integrity Field: 1D+2
  • Subspace Distortion Amplifiers: Reduce all incoming damage by 1D+1

Transporters

  • Personnel: 10
  • Range: 100,000 km
  • Capacity: 6 persons
  • Emergency: 5
  • Range: 25,000 km
  • Capacity: 40 persons
  • Cargo: 10
  • Range: 160,000 km
  • Capacity: 800 kg

Complement

  • Probes: 250
  • Escape Pods: none

Notes

  • Feedback Pulse Generators: Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.
  • Shield Drainers: This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.

Description: The Borg long-range tactical vessel, commonly referred to by the Federation as a Borg sphere, was a sphere-shaped starship used by the Borg Collective during the late 24th century.

Borg spheres were used by the Borg as scout ships or long-range tactical vessels. Borg sphere were also embedded into some Borg cubes, and were used as auxiliary craft. (Star Trek: First Contact; VOY: "Dark Frontier", "Drone") Borg spheres had a crew complement of 11,000 Borg drones. (VOY: "Unimatrix Zero, Part II") The spheres were approximately 600 meters in diameter, and had an interior bay large enough to hold an Intrepid-class starship. (ENT: "Regeneration"; VOY: "Endgame") Borg spheres had transwarp capability and ablative hull armor. They were also equipped with a tractor beam. (VOY: "Drone")

Provided its deflector shields were down, a Borg sphere could be destroyed by a Sovereign-class starship with relative ease using quantum torpedoes. (Star Trek: First Contact) In 2378, Starfleet attempted to destroy a sphere with a fleet of starships. The sphere was holding the USS Voyager, which was able to destroy the sphere from the inside using transphasic torpedoes. (VOY: "Endgame")

After the Battle of Sector 001, a Borg sphere was observed to have time travel capabilities, by generating a temporal vortex through the controlled emission of chronometric particles. The Borg sphere traveled back to the year 2063, in order to prevent the historical event on Earth, known as First Contact. (Star Trek: First Contact) In 2153, a team of scientists found the remains of the Borg sphere from 2063 in the Arctic Circle. (ENT: "Regeneration")

In 2375, the crew of the USS Voyager successfully retrieved a Borg transwarp coil from a damaged Sphere, as part of Operation Fort Knox. At the time, the sphere was only able to travel at warp 2 because it was regenerating from the damage. (VOY: "Dark Frontier")

A sphere had no living quarters, or a discernible engineering section for the propulsion systems. There however was a primary shield generator inside the shield matrix. The several transwarp coils of a Sphere were contained inside specialized rooms called transwarp chambers that featured heavy shielding. (VOY: "Dark Frontier")

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