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Star Trek Mounted Phaser

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Name: Mounted Phaser
Model: Starfleet Mounted Phaser
Type: crew serviced energy weapon
Scale: speeder
Length: 154 cm
Weight: 14.74 kg
Skill: Blaster Artillery or Vehicle Blasters
Ammo: 8,000
Fire Control: 2D
Range: 10-60/120/250 m
Damage: varied based on setting

Setting Damage Charges Auto Shots
1 Heavy Stun 2D+1 5 10
2 Light Thermal 3D+1 25 10
3 Heavy Thermal 4D 50 10
4 Light Disrupt 5D 75 8
5 Heavy Disrupt A 5D+2 100 8
6 Heavy Disrupt B 6D+2 125 6
7 Heavy Disrupt C 7D+1 150 6
8 Heavy Disrupt D 8D+1 175 4

Game Notes:

Firing Modes Effect
Standard Beam Standard base damage
Continuous Beam Attack +1D; consumes 2 extra charges.
Pulse Beam Damage +1D; consumes 2 extra charges.
Wide Beam Range: 2-12/24/50 m. Beam is 8 meters wide at long range. Consumes 3 times as many charges. Limited to settings 1-5.

Description: This weapon, a staple of Starfleet Ground Forces arsenal, comes mounted on a tripod or vehicle. A single person cannot carry it easily, and can only fire it if it's already emplaced and steadied; typically a two- or three-man crew services the weapon. It emits a standard phaser beam, fireable in the four common phaser modes. Characters may fire it on automatic; the number of shots it can fire per round depends on the strength of the beam (see table above). Game Masters can use the statistics for this weapon for similar weapons used by other governments, but may wish to increase the damage done slightly at the expense of losing most of the firing modes and/or using more charges.

Source:

  • Star Trek RPG Dominion War Sourcebook (pages 83-84)
  • thedemonapostle