Corrupt Mind
Corrupt Mind
Warning: Any Jedi who uses this power automatically receives a dark side point, plus an additional Dark Side point for each evil action they make a victim of the power to undertake.
Note: This power is so inherently corrupt that is difficulties are substantially reduced for thouse who have given themselves to the dark side.
Control: Moderate, as modified by relationship. Targets with an affinity of the force (i.e., have Force skills of Force points)may make opposed control or Perception rolls, selecting either their roll or the base difficult to resist.
Sense Difficulty: Easy for a jedi who has turned to the dark side, as modified by proximity.
Alter difficulty: Variable, depending on the number of targets being corrupted and whether not they are willing. Targets with an affinity for the force may make opposed rolls, choosing either their roll or the difficulty, whichever is higher. For a jedi who has turned to the dark side:
| Number | Willing | Unwilling |
| 1 | Very |
Easy Easy |
| 2-6 | Easy | Moderate |
| 7-20 | Moderate | Difficult |
| 21-50 | Difficult |
Very Difficult |
| 50-100 | Very Difficult |
Heroic + |
Effect: The power allows a Jedi to slowly corrupt the mind of another person, by whispering his or hers darkest desires to them, promising them power, fame, wealth, finally turning the target into a minion of the dark side. When used successfully, a Jedi can “poke” and “prod” the actions of the target, corrupting their will until they finally fall to the dark side. The power may be kept up to allow the user to maintain his corruption of the individual - The Jedi must make a new roll if a new target is to be added.
Characters versed in the ways of the Force (with force skills) can actively resists by rolling a control roll or perception total. A Character with an inherent affinity of for the force may resist by rolling a perception total. The character must choose to either the difficulty for the power, or use his own roll. If the Jedi attempts to control more than one such Force-sensitive character at the same time, for all characters beyond the first, add +1 for each die code of perception or control (as per “Combing Rules”). The Jedi must make a new power roll whenever he or she attempts to take over a new target. Targets may be released from the whisper of lies at at anytime without a roll.
The character who is effected by this power however, looses 1D of willpower for every 2D of control the user has rounded down, to resist the effects of the force users spell, in not falling to his or her own dark desires. For every dark side point the Target has, lower the difficulty of commiting another another evil action by one level.
Example: Sith’ba the dark jedi wishes to corrupt the local police chief to his will. However the police chief is un-moving in his will against the dark Jedi’s attempts at bribes, and actively causes much trouble for the dark jedi. (willpower of 7D) The Dark Jedi decides to try to corrupt the mind of the police chief, and uses his power to wear down the police chiefs iron will.
Sith’ba has 10D in control, and lowers the police chiefs willpower to 2D (5D-7D) and then bribes him with a very large sum of money for looking the other way just one time. The police chief trys his best, but in the end accepts the money, despite himself. This act gives the police chief a dark side point for looking the other way when the dark jedi commits a horrible crime. It gives the dark jedi two dark side points.