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Create Sith Spawn

From Episode D6: Star Wars D6 Wiki
Revision as of 00:08, 10 December 2010 by imported>Thedemonapostle (Created page with "'''Create Sith Spawn''' '''Control: '''Heroic+ Modified by Relationship '''Alter: '''Heroic+ Modified by Proximity (touching only) '''Sense: '''Very difficult '''Required pow...")
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Create Sith Spawn

Control: Heroic+ Modified by Relationship

Alter: Heroic+ Modified by Proximity (touching only)

Sense: Very difficult

Required powers: Corruption of the Flesh, transfer force, mind wipe

Warning: Anyone using this power gains a Dark Side Point

Effect: The Force-user alters the molecular form of a creature to turn into a hideous monstrosity. The user is in effect killing the creature, and bringing it back to life, for his own dark purposes. The user must spend one force point to create the beast, after which it will be loyal only to the user. The Force-user can only alter the creatures existing attributes and skills into other attributes and skills. (for example the force user can take 1D away from the creatures perception and add 1D to its strength.) However, the Force-user can add new features to the Sith spawn by spending additional force points. For each additionally force point used in the creation of the beast, the wizard may add 3D of attributes, skills or features (such as razor sharp teeth adding +1D to the creatures bite damage)The Forceuser can only modify creatures that total attributes, skills, and features equal less than their total number of control, sense and alter dice. (for instance a wizard with control of 7D, sense of 6D, and alter of 7D can only modify a creature that has less than 20D in total attributes, skills, and features, but still be able to create one with higher dice using force points to add to the creation of the beast.)