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Shadowrun Earware

From Episode D6: Star Wars D6 Wiki
Revision as of 12:49, 9 August 2016 by imported>Thedemonapostle

Earware

Like eyeware, earware can be installed within a complete cyberear replacement (costing Capacity) or as an inner ear modification (costing Essence). Upgrades usually involve both ears, so the user’s hearing is not unbalanced.

  • Cyberears: These implants usually just replace the inner ear(though sometimes the auricle as well, if the user desires), and offer perfect hearing within normal ranges. They include a sound link and an ear recording unit (at no extra cost), as well as capacity for various enhancement systems.
  • Audio Enhancement: An implanted version of audio enhancement. (See Audio Sensors & Enhancers)
  • Balance Augmenter: The balance augmenter enhances the inner ear’s natural balance mechanism. The user receives one bonus die on all tests involving balance, such as climbing, walking across a narrow platform, landing after a jump, and so on.
  • Damper: This implant protects the user from sudden increases in sound as well as damaging sound levels. The damper adds a +2D modifier to resisting sonic attacks.
  • Select Sound Filter: An implanted version of the select sound filter audio enhancement. (See Audio Sensors & Enhancers)
  • Sound Link: The sound link plays audio (recordings, movie soundtracks, music, etc. ) from linked sources (PAN, datajack, etc.) directly into the user’s (cyber)ears. Commonly used for AR sound.
  • Spatial Recognizer: An implanted version of the spatial recognizer enhancement. (See Audio Sensors & Enhancers)
Earware Essence Capacity Availability Cost
Cyberears
-Rating 1 0.2 4 1 3,000
-Rating 2 0.3 8 2 4,500
-Rating 3 0.4 12 3 7,500
-Rating 4 0.5 16 4 11,000
Audio Enhancement (Rating 1–3) 0.1 [Rating] [Rating] Rating x 4,000
Balance Augmenter 0.1 [4] 3 8,000
Damper 0.1 [1] 1 2,250
Select Sound Filter (Rating 1–6) 0.1 [Rating] [Rating] Rating x 3,500
Sound Link 0.1 * - 1,000
Spatial Recognizer 0.1 [2] 3 4,000