Revision as of 15:35, 2 August 2016 by imported>Thedemonapostle(Created page with "'''Projectile and Throwing Weapons''' These weapons are man-powered, but may use simple mechanical assistance for additional distance or speed. *'''Bows''': A traditional lo...")
These weapons are man-powered, but may use simple mechanical assistance for additional distance or speed.
Bows: A traditional longbow of fiberglass or wood, or a modern compound-and-pulley bow. Reloading the bow takes one “Ready Weapon” Action. BowsBows have minimum Strength ratings that indicate the minimum Strength a character must have to use that weapon. When attacking with a bow, a character whose Strength is less than the Strength minimum suffers a –1D+1 modifier per "D" below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. The weapon’s minimum Strength rating is also used to determine the weapon’s range and damage. Material science limits high-tech bows to a maximum Strength rating of 8D. The maximum Damage Value an arrow fired from the bow can inflict is equal to the bow’s rating x1.5.
Crossbows: Modern crossbows are equipped with automatic reloading devices to allow for faster firing rates (reloading doesn’t require a Ready Weapon action, unless you happen to be using a museum piece). Crossbows also feature internal magazines holding up to 4 bolts. Available in Light, Medium, and Heavy sizes. Crossbows
Injection Arrows/Bolts: An injection arrow or bolt causes the same damage as a regular arrow/bolt, but an attack that inflicts at least 1 point of damage will also deliver one dose of whatever chemical substance the arrow/bolt was loaded with. This counts as an injection attack vector.
Shuriken: This multi-edged airfoil throwing blade is available in many different styles. A character can ready Dexterity ÷ 2 shuriken per Ready Weapon action. Shuriken
Throwing Knife: Any of a variety of slim knives or spikes. A character can ready Dexterity ÷ 2 throwing knives per Ready Weapon action.