F3V Banshee Light Fighter

Name: Banshee
Craft: Verier Underground F3V Banshee Light Fighter
Type: Light Fighter
Scale: starfighter
Length: 23.5 meters
Skill: starfighter pilot
Crew: 1
Cargo Capacity: 400 kg
Consumables: 9 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 4D+1
Space: 16
Atmosphere: 520; 1,500 km/h
Hull: 2D+1
Shields: 2D+1
Sensors
- Passive: 40/1D
- Scan: 80/2D
- Search: 120/3D
- Focus: 4/4D
Weapons
- 4 Civilian Grade Laser Cannons
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 5
Damage: 1D+2
- 2 Leech Guns
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: 6
Damage: 1D (See Notes)
- Scattergun
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 4
Damage: 3D
- Standard Heat Seeker (HS) Missile
- Fire Arc:
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D:
Space Range: 1-30/60/90
Atmosphere Range: 100-3,000/6,000/9,000m
Rate of fire: 1
Ammo: Dual Light Ordnance Hardpoint x4 (8 total missiles)
Damage: 4D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D
- Countermeasure Pod Dispenser
- Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 16
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -1D
Gear:
- Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
- Auto-Repair System: Adds 5D to all repair checks.
Notes:
- Leech Guns: Inflicts 1% damage to Shields, Radar, Communications, Engines, and Life-Support Systems with each hit regardless of the status of the target's defenses.
Description: The Banshee is a light fighter primarily used by the Union of Border Worlds.
Overview
The Banshee is everything that characterizes a light fighter: fast, maneuverable, armed with a standard loadout, and bred for dogfighting. The Banshee is a space superiority fighter best suited for patrol, escort, and raiding missions, only occasionally carrying out offensive missions against enemy starships or convoys. The Banshee is not the best-armored fighter in combat, but it makes up for this with its speed, allowing it to dodge enemy fire for prolonged periods of time.
History
The Banshee is primarily fielded by the Union of Border Worlds, serving as its mainstay light fighter. It should not be confused with the A-20 Banshee, a Kilrathi War-era Confederation fighter of the same name.
The Banshee served in many actions during the Border Worlds Conflict of 2673. Banshees served on several Border Worlds carriers and were commonly seen on patrols throughout Union space, and were fielded in great numbers by the Border Worlds Militia. The Banshee served with distinction on the BWS Intrepid, and undertook numerous actions against the Black Lance while the vessel was commanded by Colonel Christopher Blair. However, they were also acquired by the Black Lance who used them to harass vessels from the Terran Confederation to incite open warfare between the Confederation and the Union. Many Banshees were destroyed during the course of the conflict.
Source:
- Wing Commander Encyclopedia: Banshee (UBW)
- The Wing Commander Role Playing Game (pages 303-304)
- thedemonapostle