Terran Confederation "Indomidable" Battlecruiser

Name: Indomitable Class Battlecruiser
Craft: Trojan IV Naval Yard Indomitable-class battlecruiser
Type: Battlecruiser
Scale: capital
Length: 1,040 meters
Skill: capital ship pilot
Crew: 2,400; skeleton: 240/+10
Passengers: 592 & 125 prisoners
Cargo Capacity: 25,600 metric tons
Consumables: 25 weeks
Primary Jump Drive: x1
Secondary Jump Drive: x10
Nav Computer: yes
Maneuverability: 1D+2
Space: 1
Atmosphere: 125; 360 km/h
Hull: 8D
Shields: None
Sensors
- Passive: 40/1D
- Scan: 150/2D
- Search: 200/3D
- Focus: 4/4D
Weapons
- 80 Civilian Grade Laser Cannons
- Fire Arc: 30 port, 30 starboard, 8 aft, 8 dual turrets, 4 partial dual turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 5
Damage: 1D+2
- 16 Enhanced Plasma Cannons
- Fire Arc: 8 port, 8 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-15/30/60
Atmosphere Range: 100-1,500/3,000/6,000m
Rate of fire: 1/2
Damage: 6D
- 6 Decuple (10) Ordnance Bays
- Fire Arc: 3 port, 3 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-90/180/550
Atmosphere Range: 100-9,000/18,000/55,000m
Ammo: Enhanced Long Range Image Recognition (ELRIR) Missiles per launcher
Rate of fire: 1
Damage: 5D
- 1 Tractor Beam
- Fire Arc: all
Crew: 5
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-6/13/25
Atmosphere Range: 2-13/25/50km
Strength: 6D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -3D
Gear:
- Matter/Anti-Matter Reactor
- Akwende Drive: Primary FTL Drive.
- Morvan Drive: Secondary FTL Drive.
- External Docking Port: 2
- Hospital Modules: Fully stocked hospital with 50 beds.
- Repair Bay Module: Ship may repair structures and ships up to its own size.
- Ramscoop
- Escape Pods: 176
- Half Hanger Bay: 683,200 cubic meters of flight deck.
- Carrier Systems: Ship can launch and receive 4 ships every 6 rounds.
Ship Complement
- F-27/Q Arrow Light Fighters (Eclipse Variant): 8
- F-27/R Arrow Light Fighters (Guardian Variant): 8
- F-27/P Arrow Light Fighters (Scout Variant): 8
- A-17/K Broadsword Heavy Bombers (Behemoth Variant): 8
- A-17/L Broadsword Heavy Bombers (Warpig Variant): 8
- A-17/M Broadsword Heavy Bombers (Executioner Variant): 8
- F-44/W Rapier-II Space Superiority Fighters (Blade Variant): 8
- F-44/X Rapier-II Space Superiority Fighters (Cavalier Variant): 8
- F-44/N Rapier-II Space Superiority Fighters (Vanguard Variant): 8
Description: These cruisers are one of the new classes of ships which held the line against the Nephilim. These battlecruisers focus their tactics around their heavy weaponry rather than their fighter wings. In practice, the only ship capable of defeating a battlecruiser is another battlecruiser... and then only with coordinated fighter support.
Battlecruisers — Pure Firepower
As the war against the Nephilim grew bloodier, both humans and Kilrathi realized the need for a heavy weapons platform capable of facing down the massive alien hive fleets. Thus was born the battlecruiser, a new kind of warship for a new kind of war. Built for broadside actions and designed tooperate in giant squadrons, battlecruisers consist of row after row of plasma cannons powered by exceptionally strong engines. All power is focused on these central weapons, abandoning classic shielding in favor of heavy layers of armor plating. Anti-starfighter defense is provided by laser and missile turrets which dot their hulls in record numbers.
Overpowered, overloaded and requiring a new naval doctrine reminiscent of the one developed for Texas-class battleships of the 2630s, battlecruisers nevertheless left an indelible mark on the war: from the signing of the Terran-Kilrathi alliance on the deck of the TCS Conqueror to the last desperate line during the defense of Ardai. At Dakota a single human battlecruiser held four Kraken squadrons at bay until reinforcements could arrive. During the evacuation of Torgo, the KAS Vrax’hmal alone closed the alien wormhole long enough for the transport fleet to escape. It was a proud fleet of battlecruisers, painted white and blue, which carried President Harrison to Kabla Meth on .222.
The most famous battlecruiser of all was unquestionably the TCS Lawrence, which rescued the TCS Midway after Zhrtx’s Doublecross. Her sudden arrival at the height of the battle prompted Colonel Casey himself to exclaim that she was “the ugliest, most beautiful thing I’ve ever seen.” The Lawrence went on to serve as the head of the 34th Task Force, the first group which penetrated 100,000 ly into the Aligned People’s homeworlds. She continues to serve today, defending Farragut Naval Station from foreign foes.
Two primary battlecruiser designs served with the allied navies: the Terran Confederation’s Indomitable-class and the Kilrathi Assembly of Clans’ Kiranka-class. Both ships are visually similar, owing to the technology-sharing agreement established by the alliance treaty — though the natural ‘battering ram’ purpose of the ships makes their similarities less jarring than the so-called ‘Kilrathi Midway’. The Indomitable brings additional plasma guns to the fight while the Kiranka expends additional armor to include an elaborate system of vacuum tight hull compartments.
Produced by the thousands, war-surplus battlecruisers now occupy hundreds of boneyards and mothball facilities across the galaxy. The staggering amount of Durasteel used in their construction is enough to provide armor for an entire fleet of starfighters. Many others have become the center-pieces of private fleets on the frontier. Crewed by warlords, mercenaries and pirates, the ships have given a literal meaning to the concept of gunboat diplomacy.
Source:
- Wing Commander Encyclopedia: Indomitable-class battlecruiser
- The Wing Commander Role Playing Game (pages 414-415)
- thedemonapostle