Terrans
Confederation Terran
Name: Confederation Terran
Attribute Dice: 12D
Dexterity: 2D/4D
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 2D/4D
Technical: 2D/4D
Move: 10/12
Size: 1.4 - 2.0 m
Weight: 30 - 140 kg
Life Span: 120 years
Special Abilities:
- None.
Colonial Terran
Name: Colonial Terran
Attribute Dice: 12D
Dexterity: 2D/4D
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 2D/4D
Technical: 2D/4D
Move: 10/12
Size: 1.4 - 2.0 m
Weight: 30 - 140 kg
Life Span: 120 years
Special Abilities:
- Colonial: The character is a citizen of the Union of Border Worlds, Free Republic of the Landreich or Grovsner Colonies. They are generally treated as foreign citizens in the Confederation and mistrust that group. Colonials have a -1D to Social interactions with Confederation Citizens and have a slight intolerance of them.
Pilgrim Descent Terran
Name: Pilgrim Descent Terran
Attribute Dice: 12D
Dexterity: 2D/4D
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 2D/4D
Technical: 2D/4D
Move: 10/12
Size: 1.4 - 2.0 m
Weight: 30 - 140 kg
Life Span: 120 years
Special Abilities:
- Pilgrim Descent: The character has Pilgrim ancestry. They are very adept at space navigation but are generally hated by the Confederation populace (particularly early in the Terran-Kilrathi War). Pilgrims have Astrogation at +3D.
Lancer Terran
Name: Lancer Terran
Attribute Dice: 15D
Dexterity: 3D/5D
Knowledge: 2D/4D
Mechanical: 2D+1/4D+1
Perception: 2D+1/4D+1
Strength: 3D/5D
Technical: 2D/4D
Move: 10/12
Size: 1.4 - 2.0 m
Weight: 30 - 140 kg
Life Span: 120 years
Special Abilities:
- Lancer: The character is either a genetically-enhanced member of an illegal top secret Confederation black ops program or a descendant of such a person. Lancers have a full array of modifications.
- Disciplined: Character receives a +2D to all rolls to resist physical and mental manipulations and pain.
- Nerves: Willpower +2D to resist frightening situations.
- Memory: Character receives a +2D to any rolls involving memory.
- Health: Character receives a +2D to resist diseases and toxins and an extra 2D when making healing rolls.
- Reputation: Character has a negative reputation and receives a -2D to all social interactions where the character's reputation comes into play.
- Hunted: All Lancers are typically Hunted. Treat this as the character is hunted by a least a Veteran Bounty Hunter.
- Intolerant: The Lancer is typically Intolerant of the Enemies of the Organization that created them. The player and GM need to get together to decide on who or what the character is Intolerant. The character receives a -2D to their willpower rolls to resist acting upon their intolerance accordingly.
- Overconfident: Lancers are very overconfident believing they can face any situation without preparation. If a Lancer chooses to be prepare for a situation they must roll a Very Difficult Willpower roll. Success indicates that the character may prepare for the situation as they see fit, failure indicates that the character sees that they are already prepared and no further preparation will help them.
Description
Terrans or Humans are the native sentient species of Earth or Terra, and the main race that forms the Terran Confederation.
History
The humans evolved on Earth from apes and developed technology that allowed them to colonize the local Sol system, then the wider Sol Sector and others.
During the 22nd century there was enormous public and political pressure to begin colonization of space. The SECC did not certify any real danger for pregnant women to travel off-planet, although the subject was under-researched. Drs. Gray and Bauer lobbied the United Nations to fund further tests but it did not materialize.
People received living visas to come to the stations were gene-typed. Stationers who applied for parenting permits were again gene-typed and cross-checked for potential problems. A few weeks after conception, the embryo was checked for genetic imperfections, and any "unviable" embryos were either aborted or returned in vivo to Earth. It was noted in the early days of colonization that despite the gene-typing to prevent defects and mutations, the number of such occurrences was unusual. Statistics varied from station to station.
After 6 generations, social dynamics began to form castes and ghettos in the stations. The colonists with less fital or intellectual occupations were assigned living quarters closer to the hull of the ship. Over time, hairstyles and dialects began to diverge, andcame the first real evidence of Space Syndrome Mutation. Initially these were attributed to low gravity etc, but K.J. Ludwick noticed a correlation of mutations with parents living closer to the edge of the station or the Sol system. The phenomenon was attributed to the "Planck Radiation".
Physical deformities were under scrutiny and such embryos were not brought to term, however individuals with mutations that manifested as unusual abilities or characteristics were unnoticed, and after some generations, the Savants emerged.
This migration saw the branching of a new offshoot of humans, the Pilgrims, whereas the terrestrial humans suffered from various ecocatastrophes before eventually resume their expansion to the stars.
Physiology
"Is this the best the apes have to offer?"
― Kilrathi taunt
In Terran terms, the humans form the template of what is considered "humanoid". During the Kilarthi War, the Kilrathi called them "apes" and "monkey boys".
Colonization to planets of different radiation and atmospheric conditions might have resulted to different offshoots of humans, acquiring different pigmentation of skin, hair and eye color.
Compared to other sentient species they have their own traits. For example they are less accustomed to privation compared to Kilrathi and need more efficient life support systems while in space.
Source:
- Wing Commander Information center: Terrans
- The Wing Commander Role Playing Game (pages 11-14)
- thedemonapostle