Adventure Time

Name: Adventure Time
Craft: Colonial Storm Front Class Patrol Craft
Type: patrol ship
Scale: starfighter
Length: 46.9 x 20.1 x 8.5 meters
Skill: space transports
Crew: 2
Skeleton Crew: 1/+5
Gunners: 2 + co-pilot
Passengers: 5
Cargo Capacity: 350 metric tons
Consumables: 8 months
Cost: 553,300 credits
Hyperdrive: x2
Back-up Hyperdrive: x15
Nav Computer: yes
Maneuverability: 2D+2
Space: 8
Atmosphere: 365; 1,050kmh
Hull: 5D
Shields: 3D
Sensors
- Passive: 80/3D
- Scan: 160/4D
- Search: 240/5D
- Focus: 8/6D
Weapons
- 2 Proton Torpedo Launchers (firelinked)
- Fire Arc: forward
Crew: 1 (co-pilot)
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7 - Atmorsphere Range: 100/300/700m
- Ammo: 12 per launcher
Damage: 10D
- Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 - Atmorsphere Range: 50-300/1,200/2,500m
Damage: 6D
- Fire Arc: 1 per double heavy laser turret
Crew: 1
Scale: starfighter
Skill: starship ship gunnery
Fire Control: 4D
Space Range: 1-3/7/36 - Atmorsphere Range: 50-300/700/3,600m
Damage: 5D
Equipment:
- Corellian Evader-GT Ion Drive
- x2 Hyperdrive
- Environmental Converters
- "Concealed" Cargo Compartments: 1 metric ton capacity (not included in total cargo capacity); Requires a Difficult Perception roll to locate, but a scanner will detect it immediately.
- Starship Tool Kit
Rooms:
- Crew: 4
- Passengers: 5
Notes:
- On each turret is one Double Heavy Laser Cannon and one Double Heavy Ion Cannon.
- The Heavy Ion Cannon CANNOT be fired at the same time as the Double Heavy Laser Cannon.
- Replacement Proton Torpedoes cost 800 credits.
Description: The four of you bought this ship when the Galactic Empire Impounded your previous ship for not paying a parking ticket. You paid the fine but were informed that there was a paper work error and your ship went to the auction yard. When you arrived your ship had been torn apart and sold in pieces. While deciding what you should do next all of you saw this ship. After a thorough inspection, your mechanic deemed it space worthy. You bought it for 4,000 credits. Its previous weapons had been removed and sold. Over time you were able to upgrade various parts of the ship and add a few custom modifications too. Now it's all yours. It's fully licensed, and has all the necessary permits too, unless, that is, you add more custom modifications...