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Battle Meditation

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Revision as of 04:48, 6 December 2010 by WikiSysop (talk | contribs) (Created page with "'''Control difficulty''''': ''Very Easy: 1-2 targets; Easy: 3-20 targets; Moderate: 21-100 targets; Difficult: 101-1,000 targets; Very Difficult: 1,001-10,000 targets; Heroic: 10...")
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Control difficulty: Very Easy: 1-2 targets; Easy: 3-20 targets; Moderate: 21-100 targets; Difficult: 101-1,000 targets; Very Difficult: 1,001-10,000 targets; Heroic: 10,001+ targets.

Sense difficulty: Very Easy: 1-2 targets; Easy: 3-20 targets; Moderate: 21-100 targets; Difficult: 101-1,000 targets; Very Difficult: 1,001-10,000 targets; Heroic: 10,001+ targets.

Alter difficulty: Very Easy: 1-2 targets; Easy: 3-20 targets; Moderate: 21-100 targets; Difficult: 101-1,000 targets; Very Difficult: 1,001-10,000 targets; Heroic: 10,001+ targets.

Keep Up?: Yes

Description/Notes: Time to Use: 5 minutes. This power has two possible effects. A Jedi may force enemies to turn on each other, or, the Jedi may strengthen his/her allies and, at the same time, weaken his/her enemies. The Jedi may only use this power on or after the first round of combat, and s/he must state which effect will be used. If attempting to turn enemies against each other: the Jedi’s highest skill roll is the difficulty number that the targets must beat to avoid the effect. Failure means that they must attack each other for as long as the power remains in effect. If attempting to change the tide of battles: The Jedi’s enemies lose 1D for every 4D in the Jedi’s highest Force skill in a specified attribute; the Jedi’s allies receive a bonus of likewise amount in a specified attribute.