Jump to content

Sahara-class heavy Prowler

From Episode D6: Star Wars D6 Wiki
Revision as of 15:38, 14 April 2016 by imported>Thedemonapostle

Name: Sahara-class heavy prowler
Craft: UNSC Sahara-class heavy prowler
Type: Stealth Infiltration
Scale: capital
Length: 281 x 155 x 62 meters
Skill: capital ship pilot
Crew: 2; skeleton: 1/+10
Passengers: 15
Cargo Capacity: 250 metric tons
Consumables: 3 years
Slip Space Drive: x6,160
Nav Computer: yes
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1,050kmh
Hull: 3D+2
Sensors

  • Passive: 50/1D
  • Scan: 100/2D+1
  • Search: 150/3D+2
  • Focus: 5/5D

Stealth Systems: Difficulty to detect +4D
Weapons

  • 5 XEV9-Matos Nonlinear Pulse Cannons
Fire Arc: turrets: 3 forward, 1 port, 1 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 2-10/20/34km
Rate of fire: 5
Damage: 5D
  • M441 Hornet Remote Explosive System
Fire Arc: down
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1
Atmosphere Range: 2km
Ammo: 14
Damage: 11D
  • M947 Shiva Nuclear Delivery System
Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-5/30/60
Atmosphere Range: 4-10/60/120km
Ammo: 1
Damage: 11D

Complement:

Description: The Sahara-class heavy prowler is a sub-class of prowler used by the Office of Naval Intelligence during the Insurrection, Human-Covenant war and Post-war era.

While it was deployed during the pre-war Insurrection, the Sahara-class did not truly come into its element until the Human-Covenant war. ONI techs reverse-engineered captured Covenant technology and implemented extremely effective camouflage measures. After the war, the Office of Naval Intelligence still used at least a handful of these upgraded variants. One even played a minor role in the Second Battle of Requiem in early 2558 by delivering Dr. Halsey to the UNSC Infinity.

Stealth systems

  • Ablative baffles
  • Counter-electronic systems
  • Stealth ablative coating
  • Texture buffers

Source: