Typical Storm Commando Trooper
Typical Storm Commando Trooper
[edit]
Type: Shadowtrooper / Imperial SpecForce trooper
DEXTERITY 3D(See Armor)
- Blaster 7D
- Brawling parry 5D+2
- Dodge 5D+2
- Grenade 5D
- Melee combat 5D+2
- Melee parry 5D+2
KNOWLEDGE 3D
- Survival 6D
MECHANICAL 2D
- Beast riding 5D
- Hover vehicle operation 5D+1
- Repulsorlift operation 5D
PERCEPTION 3D(See Armor)
- Hide 6D+2
- Search 6D+2
- Sneak 7D
STRENGTH 3D+1
- Brawling 5D
TECHNICAL 3D
- Armor repair 5D
- blaster repair 5D
- first aid 4D
- demolitions 4D+2
- security 3D+2
Force Points: Varies, typically 1-5
Dark Side Points: Varies, typically 1-5
Character Points: Varies, typically 5-30
Move: 10
Equipment: SoroSuub Stormtrooper One blaster carbine (5D+2) (adds +ID to blaster skill if retractable stock is used), Blaster Pistol (4D), Combat Knife (STR+lD+2), Storm Commando Armor(see below), standard utility belt, survival kit.
Typical Storm Commando Trooper - Assault Team
[edit]Type: Shadowtrooper / Imperial SpecForce trooper
DEXTERITY 3D(See Armor)
- Blaster 7D
- brawling parry 5D+2
- dodge 5D+2
- grenade 5D
- melee combat 5D+2
- melee parry 5D+2
- vehicle blasters 5D+2
- blaster artillery 4D+2
KNOWLEDGE 3D
- Survival 6D
MECHANICAL 2D
- Beast riding 5D
- hover vehicle operation 5D+1
- repulsorlift operation 5D
PERCEPTION 3D(See Armor)
- Hide 6D+2
- search 6D+2
- sneak 7D
STRENGTH 3D+1
- Brawling 5D
TECHNICAL 3D
- Armor repair 5D
- blaster repair 5D
- first aid 4D
- demolitions 4D+2
- security 3D+2
Force Points: Varies, typically 1-5
Dark Side Points: Varies, typically 1-5
Character Points: Varies, typically 5-30
Move: 10
Equipment: SoroSuub Stormtrooper One blaster carbine (5D+2) (adds +ID to blaster skill if retractable stock is used), Blaster Pistol (4D), Combat Knife (STR+lD+2), Storm Commando Armor(see below), standard utility belt, survival kit, 2 Concussion grenades (5D), occasionally single trooper heavy weaponry (Shoulder-Launched Ion Cannon, Projectile Launcher).
Typical Storm Commando Trooper - Saboteur Team
[edit]
Type: Shadowtrooper / Imperial SpecForce trooper
DEXTERITY 3D(See Armor)
- Blaster 7D
- brawling parry 5D+2
- dodge 5D+2
- grenade 5D
- melee combat 5D+2
- melee parry 5D+2
KNOWLEDGE 3D
- streetwise 5D
- Survival 6D
MECHANICAL 2D
- Beast riding 5D
- hover vehicle operation 5D+1
- repulsorlift operation 5D
PERCEPTION 3D(See Armor)
- Hide 8D+2
- search 6D+2
- sneak 9D
STRENGTH 3D+1
- Brawling 5D
TECHNICAL 3D
- Armor repair 5D
- blaster repair 5D
- first aid 4D
- demolitions 6D+2
- security 5D+2
Force Points: Varies, typically 1-5
Dark Side Points: Varies, typically 1-5
Character Points: Varies, typically 5-30
Move: 10
Equipment: SoroSuub Stormtrooper One blaster carbine (5D+2) (adds +ID to blaster skill if retractable stock is used), Blaster Pistol (4D), Combat Knife (STR+lD+2), Storm Commando Armor(see below), standard utility belt, survival kit, Three satchels Detonite(9 cubes) occasionally Thermal Detonators or Thermal Wells.
Typical Storm Commando Trooper - Tech Team
[edit]Type: Shadowtrooper / Imperial SpecForce trooper
DEXTERITY 3D(See Armor)
- Blaster 7D
- brawling parry 5D+2
- dodge 5D+2
- grenade 5D*
- melee combat 5D+2
- melee parry 5D+2
KNOWLEDGE 3D
- Survival 6D
MECHANICAL 2D
- Beast riding 5D
- hover vehicle operation 5D+1
- repulsorlift operation 6D
PERCEPTION 3D(See Armor)
- Hide 6D+2
- search 6D+2
- sneak 7D
STRENGTH 3D+1
- Brawling 5D
TECHNICAL 3D
- Armor repair 5D
- blaster repair 5D
- computer programming/repair 6D
- droid programming 5D
- droid repair 6D
- first aid 4D
- demolitions 4D+2
- repulsorlift repair 4D
- security 3D+2
Force Points: Varies, typically 1-5
Dark Side Points: Varies, typically 1-5
Character Points: Varies, typically 5-30
Move: 10
Equipment: SoroSuub Stormtrooper One blaster carbine (5D+2) (adds +ID to blaster skill if retractable stock is used), Blaster Pistol (4D), Combat Knife (STR+lD+2), Storm Commando Armor(see below), standard utility belt, survival kit, Communication equipment, computer probes, tool kits..
Storm Commando Armor
[edit]Storm Commando Armor
Model: Standard storm commando armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3,X
Game Notes:
- Armor Protection: +1D physical and energy
- Comlink: Tongue-activated helmet comlink.
- Sealed Body Glove: Climate-controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
- MFTAS: Multi-Frequency Targeting Acquisition System; adds +3D to Perception and search checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
- Viewplate: Macrobinocular imaging set (100-250/500/1000 meter range) with UV night vision (see MFTAS, above).
- Utility Belt: High-tension wire. grappling hooks, spare blaster power packs. ion flares. concentrated rations, spare comlink, water packs, 2 medpacs. additional supplies pouches.
- Stealth Coating:Special black reflec polymer coating hides wearer from sensor scans; +1D to hide and search.
NOTE: Storm Commando armor is classified as a military secret and carries the same penalty as possession of Radtrooper Armor. On the black market, Storm Commando armor is believed to cost upwards of 10,000 credits.
Description
[edit]The natural enemy of the Rebel Infiltrators and one of the most feared stormtrooper units, the Imperial storm commandos were trained by the very man who whipped SpecForce into shape: General Crix Madine.
Madine began his career in the Imperial Army, volunteered for special missions, was assigned to a crack unit, and rose through the ranks to eventually command his own battalion. After the Battle of Yavin the Emperor commanded that a special corps of commando stormtroopers be created to combat the Rebellion. The stormtrooper corps were apparently unable to do so within their own training structure, and Madine was assigned the task of forming units and training stormtroopers in the skills and disciplines of commando tactics. Madine found them quite able to learn, and established the machinery of storm commandos in only a few months. Shortly after the first storm commando units were deployed Madine had a crisis of conscience, and defected to the Rebellion.
The machinery he created remains in place. The storm commandos were soon used in siege-breaking operations, extractions, sabotage, and pre-assault operations against invasion and Base Delta Zero targets. Storm commandos are one of the few stormtrooper units that SpecForce considers a priority threat. Like other elite stormtrooper units, storm commandos are trained to be fairly self-sufficient, and are able to maintain their own gear and health.
A unit of storm commandos can range from 4 to 40 troopers. Typically, one quarter is a line unit, with the standard attributes and skills. A second quarter is the assault team, trained to operate vehicle blasters and artillery. Another quarter is designated the saboteur team, and has extensive stealth, demolitions, and anti-security training. The last quarter is the tech team, able to repair or jury rig a vast array oi technology.
Although highly effective, the storm commando units are not numerous, not even compared to Army special missions. Their numbers are growing, however, and present an increasing threat to the Rebellion.
Source
[edit]- Galaxy Guide 9: Fragments from the Rim (page 29)
- Rules of Engagement – The Rebel SpecForce Handbook (page 102)
- The Far Orbit Project (page 144)