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Colonial Raptor Class Multipurpose Ship

From Episode D6: Star Wars D6 Wiki
Revision as of 16:07, 20 August 2015 by imported>Thedemonapostle (hyperdrive multiplier update)

Name: Raptor
Craft: Colonial Raptor Class Multipurpose ship
Type: multipurpose transport
Scale: starfighter
Length: 8.5 x 2.9 x 5.5 meters
Skill: space transports
Crew: 2; skeleton: 1/+10
Passengers: 10
Cargo Capacity: 7.5 tons
Consumables: 14 days
Jumpdrive: x410.67 (red line jump)
Nav Computer: yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 295; 850 kmh
Hull: 4D+2
Armor: 1D
Sensors

  • Passive: 30/3D+2
  • Scan: 120/4D+2
  • Search: 180/5D+2
  • Focus: 5/6D+2

Weapons - None Standard

  • 2 Autocannons (firelinked)
Fire Arc: partial forward turret
Crew: pilot
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-10/20/40
Atmosphere Range: 10-1,000/2,000/4,000m
Damage: 2D+2 (3D+2)
  • 2 Missile Launcher Pods
Fire Arc: forward
Crew: 5
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-10/20/40
Atmosphere Range: 10-1,000/2,000/4,000m
Ammo: 12 per pod
Damage: 5D+1
  • 4 Wing Hard Points
Fire Arc: forward
Crew: 1
Skill: starship gunnery
  • Bombs
Fire Control: 1D+1
Scale: starfighter
Space Range: 1-5/10/20
Atmosphere Range: 10-500/1,000/2,000m
Ammo: 1 per hard point (4 maximum)
Damage: 5D+1
  • Light Missiles
Fire Control: 2D+2
Scale: starfighter
Space Range: 1-10/20/40
Atmosphere Range: 10-1,000/2,000/4,000m
Ammo: 4 per hard point (16 Maximum)
Damage: 3D+1
  • Medium Missiles
Fire Control: 2D+2
Scale: starfighter
Space Range: 1-10/20/40
Atmosphere Range: 10-1,000/2,000/4,000m
Ammo: 2 per hard point (8 Maximum)
Damage: 4D
  • Heavy Missiles
Fire Control: 2D+2
Scale: capital
Space Range: 1-10/20/40
Atmosphere Range: 10-1,000/2,000/4,000m
Ammo: 1 per hard point (4 Maximum)
Damage: 5D+1
  • Nuclear Missiles
Fire Control: 2D+2
Scale: capital
Space Range: 2-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 1 per 2 hard points (2 Maximum)
Damage: 6D+2

Description: The Raptor is the Fleet workhorse. It was designed for a number of missions, including search and rescue, advance scouting, covert reconnaissance, and marine assault and EVAC. In group missions, it serves as communication and electronic warfare support for Viper attack squads. The Raptor is capable of atmospheric flight and has an FTL drive (it can make up to 20 jumps before refueling).

The Raptor is loaded with a full DRADIS package and advanced wireless, surveillance, and sensory systems. It can perform short and medium-range DRADIS scans, and analyze the data collected according to a number of parameters. Most frequently, the ship collects and reviews data from planetary surfaces, searching for minerals, atmospheric conditions, or signs of life.

As a transport vessel, the Raptor is capable of carrying ten marines and their assault gear.

Due to its shape, bulk, and relatively slow speeds, the Raptor is not a good fighter craft. It was not designed for space superiority missions. Normally unarmed, the craft has several hardpoints which can carry small weapon packages. In one case, a Raptor was piloted into a Cylon basestar bearing a nuclear weapon.

Source: Battlestar Galactica: Thin Blue Line (pages 144-146); Thedemonapostle