Terran Confederation "Plunket" Heavy Atrillery Cruiser

Name: Plunkett Class
Craft: Terran Confederation Plunkett Class Artillery Cruiser
Type: medium battlecruiser
Scale: capital
Length: 1,200 meters
Skill: capital ship pilot
Crew: 3,000
Skeleton Crew: 750/+10
Passengers: 744 & 125 prisoners
Cargo Capacity: 25,600 metric tons
Consumables: 38 months
Cost: 31,097,616 credits
Jump Drive: x1
Back-up Drive: x10
Secondary Back-up Drive: x100
Nav Computer: yes
Maneuverability: 2D+1
Space: 3
Atmosphere: 260; 750 kmh
Hull: 9D+1
Shields: 10D
Sensors
- Passive: 60/1D
- Scan: 150/2D+2
- Search: 300/4D+1
- Focus: 6/6D
Weapons
- 34 Long Range Lasers
- Fire Arc: 15 dual turrets, 2 partial dual turrets,
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-20/40/80
Atmosphere Range: 100-2,000/4,000/8,000m
Rate of fire: 1
Damage: 1D+2
- 11 Heavy Particle Cannons
- Fire Arc: 1 partial triple turret, 1 dual turret, 2 triple turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: 3
Damage: 4D
- 3 Enhanced Plasma Cannons
- Fire Arc: 1 triple turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-15/30/60
Atmosphere Range: 100-1,500/3,000/6,000m
Rate of fire: 1/2
Damage: 10D; 2D vs capital scale
- 8 Heavy Long Range Tachyon Guns
- Fire Arc: 4 dual turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: 3
Damage: 7D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D
Gear:
- Matter/Anti-Matter Reactor
- Akwende Drive: Primary FTL Drive.
- Morvan Drive: Secondary FTL Drive.
- D-Drive: Tertiary FTL Drive.
- External Docking Port: 2
- Hospital Module: Fully stocked hospital with 50 beds.
- Emergency Stasis Unit: Can place the entire crew in stasis for an indefinite amoutr of time provided it has power.
- Ramscoop
- Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
- Escape Pods: 384
- Gun Resistant Armor/Design: Add 6D+1 to Hull for a total of 15D+2 to resist non-missile and non-torpedo weapon damage.
Description: The Plunkett-class Heavy Artillery Cruiser is a cruiser-class capital ship that served under the Terran Confederation fleet in the Wing Commander universe. The first appearances of these cruisers were in the computer game Wing Commander: Secret Ops.
These Plunkett cruisers were first seen in Secret Ops. In Secret Ops, Lance Casey and several of his wingmen fly and escort the TCS Tereshkova, a Plunkett-class cruiser, along with two Murphy-class Destroyers to the TCS Cerberus, which was assigned in the Ella system at the current time.
The newer Plunkett-class cruisers are larger, much more powerful cruisers than any cruiser the Confederation ever produced. It measured a massive one thousand and two hundred meters long, which is almost three times the size of the Tallahassee-class Cruiser. These artillery cruisers are also well equipped with heavy duty firepower. A single Plunkett cruiser's arsenal includes twenty-two dual laser turrets, three triple heavy Particle cannons, and a single triple heavy plasma cannon. Its phase shields and extremely well-built armor plating make this cruiser a formidable capital ship to face-off against. The Plunkett cruiser's speed is also a major improvement over past cruiser models. It could reach a maximum velocity of two-hundred and 40 km/s, 90 km/s more than the Confederation Cruisers and 40 km/s more than the Waterloo-class heavy cruiser.
Source: thedemonapostle; The Wing Commander Role Playing Game (page 410)