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Terran Confederation A-15 "Gladius" Medium Fighter/Bomber

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A-15/B Gladius

Name: A-15/B Gladius
Craft: Terran Confederation A-15/B "Gladius" Medium Fighter
Type: Very Heavy Military Fightercraft
Scale: starfighter
Length: 25 meters (estimated)
Skill: starfighter pilot
Crew: 1
Passengers: 0
Cargo Capacity: 3.1 cubic meters
Consumables: 9 days
Cost: 232,993 credits
Maneuverability: 3D+2
Space: 11
Atmosphere: 435; 1,250 kmh
Hull: 1D+1
Shields: 1D
Sensors

  • Passive: 40/1D
  • Scan: 80/2D
  • Search: 120/3D
  • Focus: 4/4D

Weapons

  • 2 Civilian Grade Laser Cannons
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 1-1,300/2,500/5,000m
Damage: 3D
  • 1 Civilian Grade Particle Cannon
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/30
Atmosphere Range: 1-1,000/2,000/3,000m
Damage: 4D+1
  • 2 Light Ordnance Hardpoints
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-30/60/90
Atmosphere Range: 60-3,000/6,000/9,000m
Ammo: 2 Light Heat Seeker Missiles
Damage: 5D+1
  • Proton Torpedo Tube
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 2-25/50/100
Atmosphere Range: 200-2,500/5,000/10,000m
Ammo: energy based
Damage: 6D+2
  • Tractor Beam
Fire Arc: cargo hold
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Range: 25 meters
Strength: 4D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effect: Fire Control & Sensors -2D

Gear

  • Cargo module 60 cubic meters
  • Ejection seat
  • Collapsible sections
  • Auto-Repair System: Adds 1D+2 to repair rolls.
  • Armor: 1.00 cm Plasteel

Source: thedemonapostle; The Wing Commander Role Playing Game (page 293)

A-15/C Gladius

Name: A-15/C Gladius
Craft: Terran Confederation A-15/C "Gladius" Medium Fighter/Bomber
Type: Very Heavy Military Fightercraft
Scale: starfighter
Length: 25 meters (estimated)
Skill: starfighter pilot
Crew: 1
Passengers: 0
Cargo Capacity: 3.1 metric tons
Consumables: 9 days
Cost: 260,964 credits
Hyperdrive: x1
Nav Computer: yes
Maneuverability: 3D+1
Space: 18
Atmosphere: 555; 1,600 kmh
Hull: 2D+1
Shields: 5D
Sensors

  • Passive: 40/1D
  • Scan: 80/2D
  • Search: 120/3D
  • Focus: 4/4D

Weapons

  • 2 Rapid Fire Enhanced Laser Cannons
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 1-1,300/2,500/5,000m
Damage: 6D+2
  • 2 Rapid Fire Particle Cannons
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/30
Atmosphere Range: 1-1,000/2,000/3,000m
Damage: 8D+1
  • 2 Long Range Tachyon Guns
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-12/24/40
Atmosphere Range: 1-1,200/2,400/4,000m
Rate of fire: 3
Damage: 2D+1
  • 3 Light Ordnance Hardpoints
Fire Arc: forward
Crew: 1
Skill: starship gunnery
Fire Control: 2D
  • 2 Standard Dumb Fire Missile Tubes
Scale: starfighter
Space Range: 1-10/20/80
Atmosphere Range: 1-1,000/2,000/8,000m
Ammo: 1 tube per hard point; 4 missiles per tube
Rate of fire: 1
Damage: 10D
  • Standard Heat Seeker Missile
Scale: starfighter
Space Range: 1-30/60/90
Atmosphere Range: 60-3,000/6,000/9,000m
Ammo: 1
Rate of fire: 1
Damage: 13D+1
  • 1 Heavy Ordnance Hardpoint
Fire Arc: forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-20/40/160
Atmosphere Range: 1-2,000/4,000/16,000m
Ammo: 1 Torpedo mk IV
Rate of fire: 1/3
Damage: 4D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors & Fire Control -1D
  • Countermeasure Pod Dispenser
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 1
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -1D

Gear

  • Akwende Drive
  • Ejection Seat
  • Collapsible Sections
  • Auto-Repair System: Adds 1D+2 to repair rolls.
  • Armor: 3.85 cm Plasteel

Source: thedemonapostle; The Wing Commander Role Playing Game (page 290)

Description

The Gladius combines good velocity and acceleration with an effective and varied array of weapons. Its torpedoes make it an effective fighter for combat against capital ships. With its fairly strong blaster loadout and HS missiles, the Gladius is a versatile dogfighting spacecraft. Due to its maneuverability, it is hard to target the one accurately, but just a few on target hits can down the Gladius because of its weak shields.