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Kel Dor

From Episode D6: Star Wars D6 Wiki
Revision as of 21:59, 28 September 2009 by imported>Bsdoblivion (Created page with 'Kel DorAverage Kel Dor. Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 2D.<br />Home Planet: Dorin<br />Attribute Dice: 12D<br />DEXTERITY …')
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Kel DorAverage Kel Dor. Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical

2D.
Home Planet: Dorin
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D+1/4D
Special Abilities:
Low Light Vision: Kel Dor can see twice as far as a normal human in poor lighting conditions.
Story Factors:Atmospheric Dependence: Kel Dor cannot survive without their native atmosphere, and must wear breath

masks and protective eye wear. Without a breath mask and protective goggles, a Kel Dor will be blind

within 5 rounds and must make a Moderate Strength check or go unconscious. Each round thereafter, the

difficulty increases by +3. Once unconscious, the Kel Dor will take one level of damage per round

unless returned to his native atmosphere.
Move: 10/12Size: 1.4 to 2 meters tall.