Alliance Crete Class Carrier


Name: Crete Class
Craft: Alliance Crete Class Carrier
Type: carrier
Scale: capital
Length: 2,500 meters (estimated)
Skill: capital ship pilot
Crew: 1,200
Skeleton Crew: 40/+15
Passengers: 75,000
Cargo Capacity: 1,600,000 metric tons
Consumables: 3,200 hours
Cost: 300,000,000 credits
Maintenance Costs: 20,000,000 credits per year
Nav Computer: yes (intra-system only)
Maneuverability: 2D
Space:
- Cruise: 3
- Hard Burn: 5
Atmosphere:
- Cruise: 260; 750 kmh
- Hard Burn: 295; 850 kmh
Hull: 7D+1
Sensors
- Passive: 35/0D+2
- Scan: 65/1D+1
- Search: 100/2D+2
- Focus: 4/3D+1
Weapons
- 200 - 0.2lb Autocannons
- Fire Arc: partial turrets: 100 port, 100 starboard
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/2/3
Atmosphere Range: 1-100/210/320 m
Ammo: 2,000 per autocannon
Rate of fire:
Damage: 2D
Ship Complement:
- A.S.R.E.V.: 250
- A.L.S.T.: 50
- Bernard Class Salvage & Rescue Vessels: 25
- Arrowhead Class Couriers: 250
- Warhammer Class Interceptors: 144
Description: The Crete-class Alliance Carrier was designed as replacement for the Tohoku-class cruiser. Its simplicity of design, greater speed, and longer tour duration make it a better answer for Alliance goals of law enforcement in the Rim. The greatest benefit over the Tohoku-class vessels is construction time and simplicity, allowing more to be made quickly. It is a mobile star port, with full repair facilities for vessels up to 4,000 tons to dry dock. It has sufficient capacity to hold all the mechanical equipment and support vessels for planetary actions, as well as a large number of ground forces. The transports stationed aboard the carrier can move these forces swiftly, while the enforcement vessels and interceptors have the power to defend ‘em
In addition to strictly military use, a number of these vessels are owned by mega-corps like Corone Mining Consortium-they are sometimes called “galleons.”
Source: thedemonapostle; Six Shooters & Spaceships pg 50