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User:Kurst/UrTek-Ná

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Revision as of 06:46, 3 March 2014 by imported>Kurst (Created page with "The UrRu art of thought, movement and empty-hand combat (''for the Retrieval story line'') '''Required Powers and Skills:''' * Telekinesis, Danger Sense (any ...")
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The UrRu art of thought, movement and empty-hand combat (for the Retrieval story line)

Required Powers and Skills:

Recommended Powers:

Alter/Sene
Alter Difficulty: Easy
Sense Difficulty: Moderate
This power can be kept up.

This power is called upon at the start of a battle and remains up until the Jedi is stunned, wounded or worse; a Jedi who has been injured or stunned may attempt to bring the power back up.

When activated, the Jedi may:

  • Add Sense to Brawling (Attack)
  • Add Control to Brawling damage, either as Stun damage or as Blunt damange (must decide when this power is activated)
  • use Brawling (Parry) to defend against edged weapons without penalty.
  • use any defensive action as a reaction to a successful hit (normal multi-action penalties apply). This includes offensive skills and powers used in a defensive way.
  • Add Sense to any defensive action used as above (this includes the use of force powers for this purpose).

[...]