User:Kurst/UrTek-Ná
Appearance
The UrRu art of thought, movement and empty-hand combat (for the Retrieval story line)
Required Powers and Skills:
- Telekinesis, Danger Sense (any variant), Life Detection
- Brawl (Attack) 4D or more
- Brawl (Parry) 4D or more
- Dodge 4D or more
Recommended Powers:
- Alter/Sene
- Alter Difficulty: Easy
- Sense Difficulty: Moderate
- This power can be kept up.
This power is called upon at the start of a battle and remains up until the Jedi is stunned, wounded or worse; a Jedi who has been injured or stunned may attempt to bring the power back up.
When activated, the Jedi may:
- Add Sense to Brawling (Attack)
- Add Control to Brawling damage, either as Stun damage or as Blunt damange (must decide when this power is activated)
- use Brawling (Parry) to defend against edged weapons without penalty.
- use any defensive action as a reaction to a successful hit (normal multi-action penalties apply). This includes offensive skills and powers used in a defensive way.
- Add Sense to any defensive action used as above (this includes the use of force powers for this purpose).
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