Narn Regime G'Karith Class Cruiser

G'Karith Class Patrol Cruiser
Craft: Narn Regime G'Karith Class Patrol Cruiser
Type: cruiser
Scale: capital
Length: 990 meters
Skill: capital ship pilot
Crew: 102
Crew Skill: Astrogation: 4D+1; Capital Ship Pilot: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1; Planetary Systems: 4D+1; Tactics: 4D+1; Command: 4D+1
Passengers: 750
Cargo Capacity: 750 metric tons
Consumables: 15 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 2D
Space: 8
Hull: 4D+2
Sensors
- Passive: 50/1D+2
- Scan: 100/2D+2
- Search: 150/3D+2
- Focus: 5/4D+2
Craft Carried: 6 Frazi
Weapons
- 2 Pulsar Mine Launchers
- Fire Arc: 1 fore, 1 aft
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: long
Damage:- Single: 6D+2
- Full Burst: 7D+1 (Fire Control: 1D)
- 4 Twin Linked Medium Pulse Cannons
- Fire Arc: fore
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:- Single: 5D
- Partial Burst: 5D+2 (Fire Control: 1D)
- Full Burst: 6D+1 (Fire Control: 0D)
- 6 Light Pulse Cannons
- Fire Arc: 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:- Single: 1D+2
- Partial Burst: 2D+1 (Fire Control: 1D)
- Full Burst: 3D (Fire Control: 0D)
G'Sten Class Warcruiser
Craft: Narn Regime G'Sten Class Warcruiser
Type: war cruiser
Scale: capital
Length: 990 meters
Skill: capital ship pilot
Crew: 102
Crew Skill: Astrogation: 4D+1; Capital Ship Pilot: 4D+1; Capital Ship Gunnery: 3D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1; Planetary Systems: 4D+1; Tactics: 4D+1; Command: 4D+1
Passengers: 750
Cargo Capacity: 750 metric tons
Consumables: 15 months
Hyperdrive: yes
Nav Computer: yes
Maneuverability: 2D
Space: 8
Hull: 4D+2
Sensors
- Passive: 50/1D+2
- Scan: 100/2D+2
- Search: 150/3D+2
- Focus: 5/4D+2
Craft Carried: 6 Frazi
Weapons
- 2 Twin Linked Heavy Pulse Cannons
- Fire Arc: fore
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:- Single: 3D+1
- Partial Burst: 4D (Fire Control 1D)
- Full Burst: 4D+2 (Fire Control 0D)
- 4 Medium Pulse Cannons
- Fire Arc: fore
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: close
Damage:- Single: 3D+1
- Partial Burst: 4D (Fire Control 1D)
- Full Burst: 4D+2 (Fire Control 0D)
- 8 Light Pulse Cannons
- Fire Arc: 2 port, 2 starboard, 4 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: close
Damage:- Single: 1D+2
- Partial Burst: 2D+1 (Fire Control 1D)
- Full Burst: 3D (Fire Control 0D)
Description
Having learned tactics from the Centauri, these ‘pack hunters’ of Narn Regime warships can be deadly when they are fielded in squadrons. With a small fighter compliment and a decent array of weapon systems, the G’Karith handles its role as a system patrol craft extremely well. Its ability to help coordinate and defend friendly fighters with its specialized pulsar mine launchers and several rapid-fi ring pulse cannons is admirable in the least.
Most of the outer worlds and systems – especially those along Centauri borders – of the Narn regime have had at least one G’Karith watching over them at all times for many decades, even when naval duties call for their normal defense group to be cycled out or called away. A tactical cruiser by design and practice, the G’Karith can only hold its own against heavier ships for a short while before it is outclassed and overwhelmed.
Several surviving G’Karith hulls were retrofitted immediately after the Narn-Centauri War in order to fill an important gap in the Narn fleet, that of a smaller cruiser capable of going toe-to-toe with other frontline warships – something that might have delayed the mass driver laden ships headed to home world. By trading the anti-fighter mines with more powerful pulse cannon, the G’Sten might have slowed them down enough to allow for reinforcements to stem the tide of destruction.
Source
Babylon 5: Ships of the Galaxy (pages 63-64); thedemonapostle