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Earth Alliance Warlock Class Destroyer

From Episode D6: Star Wars D6 Wiki
Revision as of 01:08, 9 February 2014 by imported>Thedemonapostle

Warlock Advanced Destroyer

Craft: Earth Alliance Warlock Advanced Destroyer
Type: destroyer
Scale: capital
Length: 1,992.4 meters
Skill: capital ship pilot
Crew: 214
Crew Skill: Astrogation: 7D; Capital Ship Pilot: 7D; Capital Ship Gunnery: 5D+2; Communications: 7D; Sensors: 7D; Starship Gunnery: 5D+2; Planetary Systems: 7D; Tactics: 7D; Command: 7D
Passengers: 3,000
Cargo Capacity: 3,000 metric tons
Consumables: 30 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 1D+1
Space: 8
Hull: 8D+1
Sensors

  • Passive: 100/3D+1
  • Scan: 200/4D+1
  • Search: 300/5D+1
  • Focus: 10/6D+1

Craft Carried: 6 Light Shuttles; 24 Starfuries
Weapons

  • Heavy Particle Cannon
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage: 4D+1
  • 4 Railguns
Fire Arc: 2 forward, 2 aft
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-15/35/75
Damage: 4D
  • 6 Standard Missile Systems
Fire Arc: forward
Crew: 2
Skill: capital ship gunnery
Rate of Fire: 1
Damage: varies by missile type
  • Anti-Fighter Missile
Scale: starfighter
Fire Control: 6D
Space Range: 1-15/30/60
Damage: 6D
  • Anti-Ship Missile
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1
  • Flash Missile
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 5D
  • Heavy Missile
Scale: capital
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 6D+2
  • Multi-Warhead Missile
Scale: starfighter
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 5D (see note)
  • H.A.R.M. (High-Speed Anti-Radiation Missile)
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: special (see note)
  • R.M.T.S. Missile (Radioactive Monitor Tracking System)
Scale: starfighter
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1 (see note)
  • 8 Twin Linked Laser/Pulse Arrays
Fire Arc: 2 fore, 2 port, 2 starboard, 2 aft
Crew: 8
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-10/19/38
Damage: D
  • 8 Mark II Interceptors
Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:
  • Intercept: 6D+2
  • Offensive: 1D
  • 6 Particle Beams
Fire Arc: 6 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage: 2D

Notes

  • Multi-Warhead Missile: Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
  • Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
  • HARM (High-Speed Anti-Radiation Missile): Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
  • Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
  • RMTS (Radioactive Monitor Tracking System) Missile: A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
  • Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.

Description: The Earth Alliance’s latest advanced warship is a by-product of the Shadow and Earth Civil Wars. It had become clear that the standard vessels available were not up to the task of conducting major planetary assaults and EarthForce thus decided it needed a new breed of starship, one capable of extended space conflicts and combating even the might of the dangerous Whitestar cruisers. The Warlock was, without a doubt, the most devastating war vessel ever produced in Alliance history. It was designed to have an artificial gravity system using the techniques learned from their peers in the ISA, extremely powerful weaponry and the toughest armor possible. Following the conclusion of the Earth Civil War, the experimental new Warlock-class destroyers began their initial tests and shortly thereafter went into active service. First among these new warships was the EAS Titans, under the command of Captain Susan Ivanova. The Titans was soon followed by the Sorcerer, Necromancer, Merlin and Enchantress. By 2268 there were some 50 Warlock-class vessels in service, with more under construction.

Technology was plundered from many advanced races to create the Warlock-class, but the most prominent was the use of Shadow bio-organic technology in design and production. The design was not finished in time for the Earth Civil War, though the Warlock did lend some of its advanced technological design to the bastardized Omega-X class destroyer that was briefly employed during this conflict. Later on, under the noses of the ISA – who would have made a very big stink over the project – the Nemesis Project (called Warlock-X by those who once worked under Clark) created a handful of fully equipped Shadow-technology Warlocks. The twin progenitors of this line, the EAS Nemesis (unsurprisingly) and the EAS Banshee, are kept under tight supervision to keep their controversial and dangerous technologies in EA hands – where many foolishly believe it belongs.

Warlock-X Nemesis Advanced Destroyer

Craft: Earth Alliance Warlock-X Nemesis Advanced Destroyer
Type: Nemesis Advanced Destroyer
Scale: capital
Length: 1,992.4 meters
Skill: capital ship pilot
Crew: 202
Crew Skill: Astrogation: 7D; Capital Ship Pilot: 7D; Capital Ship Gunnery: 5D+2; Communications: 7D; Sensors: 7D; Starship Gunnery: 5D+2; Planetary Systems: 7D; Tactics: 7D; Command: 7D
Passengers: 3,000
Cargo Capacity: 3,000 metric tons
Consumables: 30 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 2D+2
Space: 8
Hull: 7D+1
Sensors

  • Passive: 100/3D+1
  • Scan: 200/4D+1
  • Search: 300/5D+1
  • Focus: 10/6D+1

Craft Carried: 6 Light Shuttles; 24 Starfuries
Weapons

  • 2 Molecular Slicing Beams
Fire Arc: forward
Crew: 2
Scale: death star
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-20/40/100
Damage: 6D+2
  • 4 Molecular Slicing Beams
Fire Arc: 4 turrets
Crew: 2
Scale: death star
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-20/40/100
Damage: 6D+2
  • 8 Mark II Interceptors
Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D
Space Range: 1/3/7
Damage:
  • Intercept: 6D+2
  • Offensive: 1D

Notes:

  • Adaptive Armor: Found only on the most advanced spacecraft that use bio-technology, adaptive armor is a layer on the hull that can intelligently and automatically react to any incoming fire. By moderating its surface, conductive properties and introducing reflective enhancements within a fraction of a second, the energy of any attack may be dissipated, leaving just the actual force of the blast to strike the hull. Adaptive armor will automatically quarter the Total Offence of any barrage that hits it.
  • Self-Repairing: A rare trait normally only found on living ships or White Stars, this craft is able to heal any damage at a vastly accelerated rate. Every successfully repair check repairs two points of damage rather than one. In addition, it will automatically heal one point of damage per hour.
  • Shadow Flight Computer: The computer systems are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The flight computer may be activated during any order, though most vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).

Description: The Earth Alliance’s latest advanced warship is a by-product of the Shadow and Earth Civil Wars. It had become clear that the standard vessels available were not up to the task of conducting major planetary assaults and EarthForce thus decided it needed a new breed of star ship, one capable of extended space conflicts and combating even the might of the dangerous Whitestar cruisers. The Warlock was, without a doubt, the most devastating war vessel ever produced in Alliance history. It was designed to have an artificial gravity system using the techniques learned from their peers in the ISA, extremely powerful weaponry and the toughest armor possible. Following the conclusion of the Earth Civil War, the experimental new Warlock-class destroyers began their initial tests and shortly thereafter went into active service.

First among these new warships was the EAS Titans, under the command of Captain Susan Ivanova. The Titans was soon followed by the Sorcerer, Necromancer, Merlin and Enchantress. By 2268 there were some 50 Warlock-class vessels in service, with more under construction. Technology was plundered from many advanced races to create the Warlock-class, but the most prominent was the use of Shadow bio-organic technology in design and production. The design was not finished in time for the Earth Civil War, though the Warlock did lend some of its advanced technological design to the bastardized Omega-X class destroyer that was briefly employed during this conflict. Later on, under the noses of the ISA – who would have made a very big stink over the project – the Nemesis Project (called Warlock-X by those who once worked under Clark) created a handful of fully equipped Shadow-technology Warlocks. The twin progenitors of this line, the EAS Nemesis (unsurprisingly) and the EAS Banshee. They are kept under tight supervision to keep their controversial and dangerous technologies in EA hands – where many foolishly believe it belongs.

The Nemesis class is based on the same hull design as the Warlock, but uses Shadow technology throughout. Unlike the ‘hatchet job’ of integration used in the Omega-X, the Nemesis is a fully functional cyber-organic warship. With the fall of the Clark regime, the Nemesis project was nearly scrapped by EarthForce. It took nearly five years for work to begin again on the ships, and new hulls had to be obtained as the old hulls had been converted into basic Warlocks. The project’s name was changed from Warlock (or Warlock-X) to Nemesis, and research began again, out of sight of the Interstellar Alliance’s watchdogs. While using Shadow technology is not strictly forbidden by ISA law, they are aware of how disruptive it can be. The ship is a nightmare of pseudo-living segments working with advanced human technology, and is more than a match for nearly any other vessel flying in the galaxy. Using an experimental ‘hyperspace echo-location’ tracking system – or HEL-track for short – to locate their targets, there is not a ship that can hide from the Nemesis’ hull splitting firepower. Even the jamming suites of the Minbari are useless against HEL-track, and should it come to it, the Nemesis would likely decimate the advanced Minbari fleets, much as they did to Earth’s ships thirty-five years earlier. The Earth Alliance denies having ignored the ISA’s request to avoid Shadowtech. Currently, only a handful of Nemesis-class ships are in operation, all of which are stationed at secret research bases where they can be maintained by Shadow peons, who are needed to tend to the Nemesis’ more advanced systems.

One of the strangest situations to ever arise during the test flight of one of the first few Nemesis-class vessels, the EAS Spectre simply disappeared just off of the edge of Vorlon space. It fell completely off registered beacons and ceased all communications as if it was placed on orders to run utterly silent. Seventy-two hours later, it re-appeared a few systems away floating adrift in a loose orbit over Batain II. Running completely on automated systems when towed back to spacedock, the Spectre was completely without its crew, cargo and life-support supplies were all but drained to toxic levels within the ship. It showed no signs of any battle damage or of sabotage or damage of any kind – making it a great mystery and a ghost story that pilots assigned to the Nemesis Project tell one another when floating through hyperspace.


Historical Note: One of the strangest situations to ever arise during the test flight of one of the first few Nemesis-class vessels, the EAS Spectre simply disappeared just off of the edge of Vorlon space. It fell completely off registered beacons and ceased all communications as if it was placed on orders to run utterly silent. Seventy-two hours later, it re-appeared a few systems away floating adrift in a loose orbit over Batain II.

Running completely on automated systems when towed back to spacedock, the Spectre was completely without its crew, cargo and life-support supplies were all but drained to toxic levels within the ship. It showed no signs of any battles, or of sabotage or damage of any kind – making it a great mystery and a ghost story that pilots assigned to the Nemesis Project tell one another when flfl oating through hyperspace.

Source

Babylon 5: Ships of the Galaxy (pages 23-25); thedemonapostle