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Earth Alliance Oracle Class Scout

From Episode D6: Star Wars D6 Wiki
Revision as of 01:04, 9 February 2014 by imported>Thedemonapostle

Name: Oracle
Craft: Earth Alliance Oracle Class Scout
Type: scout cruiser
Scale: capital
Length: 669 meters
Skill: capital ship pilot
Crew: 50
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 100
Cargo Capacity: 100 metric tons
Consumables: 2 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 2D
Space: 12
Hull: 3D+1
Sensors

  • Passive: 70/2D+1
  • Scan: 140/3D+1
  • Search: 210/4D+1
  • Focus: 7/5D+1

Craft Carried: 2 light shuttles
Weapons

  • Twin Linked Medium Laser Cannon
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-10/19/38
Damage: 5D
  • 8 Particle Beams
Fire Arc: 2 fore, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/15/25
Damage: 2D
  • 2 Mark II Interceptors
Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Damage:
  • Intercept: 5D
  • Offense: 1D
  • Standard Missile System
Fire Arc: aft
Crew: 2
Skill: capital ship gunnery
Rate of Fire: 1
Damage: varies by missile type
  • Anti-Fighter Missile
Scale: starfighter
Fire Control: 6D
Space Range: 1-15/30/60
Damage: 6D
  • Anti-Ship Missile
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1
  • Flash Missile
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 5D
  • Heavy Missile
Scale: capital
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 6D+2
  • Multi-Warhead Missile
Scale: starfighter
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 5D (see note)
  • H.A.R.M. (High-Speed Anti-Radiation Missile)
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: special (see note)
  • R.M.T.S. Missile (Radioactive Monitor Tracking System)
Scale: starfighter
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1 (see note)

Notes

  • Multi-Warhead Missile: Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
  • Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
  • HARM (High-Speed Anti-Radiation Missile): Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
  • Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
  • RMTS (Radioactive Monitor Tracking System) Missile: A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
  • Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.

Description: The Oracle, Earth’s original hyperspace exploration ship, was developed after the arrival of the Centauri. Based on a new hull constructed specifically for the purpose of interstellar travel, it was the most capable vessel of its day. The first Oracles were corporate ventures that braved hyperspace to locate nearby systems for colonization and survey missions that would reap huge dividends in the decades to come – seven of which were owned by the mega corporation Interplanetary Expeditions. If there had been no Oracles, there would be no Proxima, or Orion, or Deneb, or any of the other extra-solar colonies. Only those few who left to form the Belt Alliance would have amounted to a colonial investiture. Earth would have likely been little more than yet another member of the League of Non-Aligned Worlds.

Since the time that the original Oracles sailed the stars, great leaps have been made in Earth Force sensor and scanning technologies. It did not take long for the Oracles to be converted for use as electronic support platforms in a fleet environment. The Oracle bears a particular resemblance to the later Hyperion, as they were designed by the same design company, and many of the systems employed on the scout were later used for the Hyperion.

In 2262, the Oracle had mostly been replaced by the even higher technology of the Delphi-class scout. Rather than decommissioning the old standbys, Earth Force uses them for smaller engagements and patrolling home space – where the slightly less advanced cruiser can still make a great difference.

Source: Babylon 5: Ships of the Galaxy (page 19); thedemonapostle