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Earth Alliance Hermes Class Transport

From Episode D6: Star Wars D6 Wiki
Revision as of 00:57, 9 February 2014 by imported>Thedemonapostle

Name: Hermes
Craft: Earth Alliance Hermes Class Transport
Type: transport
Scale: capital
Length: 177.9 meters
Skill: capital ship pilot
Crew: 76
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 10
Cargo Capacity: 10 metric tons
Consumables: 2 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 1D
Space: 12
Hull: 2D
Sensors

  • Passive: 30/1D
  • Scan: 60/2D
  • Search: 90/3D
  • Focus: 3/4D

Craft Carried: 1 light shuttle, 6 starfuries
Weapons

  • 2 Standard Missile Systems
Fire Arc: forward
Crew: 2
Skill: capital ship gunnery
Rate of Fire: 1
Damage: varies by missile type
  • Anti-Fighter Missile
Scale: starfighter
Fire Control: 6D
Space Range: 1-15/30/60
Damage: 6D
  • Anti-Ship Missile
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1
  • Flash Missile
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 5D
  • Heavy Missile
Scale: capital
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 6D+2
  • Multi-Warhead Missile
Scale: starfighter
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 5D (see note)
  • H.A.R.M. (High-Speed Anti-Radiation Missile)
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: special (see note)
  • R.M.T.S. Missile (Radioactive Monitor Tracking System)
Scale: starfighter
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1 (see note)
  • 4 Particle Beams
Fire Arc: 2 fore, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage: 2D
  • Mark I Interceptor
Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:
  • Intercept: 3D+1
  • Offense: 1D

Notes

  • Multi-Warhead Missile: Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
  • Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
  • HARM (High-Speed Anti-Radiation Missile): Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
  • Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
  • RMTS (Radioactive Monitor Tracking System) Missile: A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
  • Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.

Description: The Hermes was originally used as a military vessel to bring critical war supplies and personnel to the frontlines in combat. Armed with lethal missile launching systems as well as defensive particle beams, the Hermes is also capable of defending itself from Raider vessels and enemy frigates that attempt to slip past the lines to attack this expensive piece of military hardware. The ship not only carries a flight of Starfuries for its own defense but is also capable of opening its own jump point into hyperspace.

Unlike many Earth military vessels, the Hermes was constructed in civilian shipyards, although its weapons were added at a fleet military space dock. Its huge success in the military made it a natural choice for civilian activities as well, and hundreds of the hardy vessels now traverse the space lanes as independent freight haulers, passenger liners and mercenary escorts.

Source: Babylon 5: Ships of the Galaxy (pages 9-10); thedemonapostle