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Earth Alliance Tethys Class Cutter

From Episode D6: Star Wars D6 Wiki
Revision as of 20:27, 8 February 2014 by imported>Thedemonapostle

Tethys Cutter

Craft: Earth Alliance Tethys Cutter
Type: Cutter
Scale: capital
Length: 170.5 meters
Skill: capital ship pilot
Crew: 33
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 12
Cargo Capacity: 5 metric tons
Consumables: 3 months
Nav Computer: yes
Maneuverability: 1D+1
Space: 8
Hull: 2D
Sensors

  • Passive: 50/1D+2
  • Scan: 100/2D+2
  • Search: 150/3D+2
  • Focus: 5/4D+2

Weapons

  • 2 Twin Linked Medium Pulse Cannons
Fire Arc: forward
Crew: 2
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:
  • Single: 5D
  • Partial Burst: 5D+2 (Fire Control 1D)
  • Full Burst: 6D+1 (Fire Control 0D)
  • 3 Light Pulse Cannons
Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:
  • Single: 1D+2
  • Partial Burst: 2D+1 (Fire Control 1D)
  • Full Burst: 3D (Fire Control 0D)
  • Mark I Interceptor
Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:
  • Intercept: 3D+1
  • Offense: 1D

Tethys Laser Boat

Craft: Earth Alliance Tethys Laser Boat
Type: Laser Boat
Scale: capital
Length: 170.5 meters
Skill: capital ship pilot
Crew: 31
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 12
Cargo Capacity: 5 metric tons
Consumables: 3 months
Nav Computer: yes
Maneuverability: 1D+1
Space: 8
Hull: 2D
Sensors

  • Passive: 50/1D+2
  • Scan: 100/2D+2
  • Search: 150/3D+2
  • Focus: 5/4D+2

Weapons

  • Medium Laser Cannon
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-10/19/38
Damage: 3D+1
  • 3 Light Pulse Cannons
Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/25
Damage:
  • Single: 1D+2
  • Partial Burst: 2D+1 (Fire Control 1D)
  • Full Burst: 3D (Fire Control 0D)
  • Mark I Interceptor
Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:
  • Intercept: 3D+1
  • Offense: 1D

Tethys Missile Boat

Craft: Earth Alliance Tethys Missile Boat
Type: Missile Boat
Scale: capital
Length: 170.5 meters
Skill: capital ship pilot
Crew: 33
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 16
Cargo Capacity: 5 metric tons
Consumables: 4 months
Nav Computer: yes
Maneuverability: 1D
Space: 8
Hull: 2D
Sensors

  • Passive: 50/1D+2
  • Scan: 100/2D+2
  • Search: 150/3D+2
  • Focus: 5/4D+2

Weapons

  • 4 Standard Missile Systems
Fire Arc: forward
Crew: 2
Skill: capital ship gunnery
Rate of Fire: 1
Damage: varies by missile type
  • Anti-Fighter Missile
Scale: starfighter
Fire Control: 6D
Space Range: 1-15/30/60
Damage: 6D
  • Anti-Ship Missile
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1
  • Flash Missile
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 5D
  • Heavy Missile
Scale: capital
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 6D+2
  • Multi-Warhead Missile
Scale: starfighter
Fire Control: 1D
Space Range: 1-5/10/20
Damage: 5D (see note)
  • H.A.R.M. (High-Speed Anti-Radiation Missile)
Scale: capital
Fire Control: 2D
Space Range: 1-15/30/60
Damage: special (see note)
  • R.M.T.S. Missile (Radioactive Monitor Tracking System)
Scale: starfighter
Fire Control: 2D
Space Range: 1-15/30/60
Damage: 3D+1 (see note)
  • Mark I Interceptor
Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Damage:
  • Intercept: 3D+1
  • Offense: 1D

Notes

  • Multi-Warhead Missile: Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster.
  • Special: Although the launching missile system does not have the capability, a multi-warhead missile counts as a Rapid Fire weapon when fired.
  • HARM (High-Speed Anti-Radiation Missile): Intended for use against the Minbari, the HARM missile specififi cally targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship.
  • Special: The HARM reduces the targeted ship’s Sensor rating by –1D(D) for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place).
  • RMTS (Radioactive Monitor Tracking System) Missile: A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War.
  • Special: Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.

Description

The Tethys can trace its origins back to the original early anti-raider operations that took place during the conquest of the Earth Alliance’s neighboring systems. Originally intended as a police vessel, its success has since earned its deployment for virtually every mission Earth Force is capable of assigning.

When deployed for civilian or defense purposes, it is best served as a ‘police cutter’, but when in fleet service it is commonly used as a light frigate or gunboat.

More versions of the hardy Tethys have existed than any other ship class in the Alliance. Because it is so small and inexpensive to build and retrofit t, it is frequently employed as a test bed for new technologies like new reduced-size lasers or compact missile systems. Its sturdy construction allows it to stand up to the rigors of field testing and come back to be debriefed on usefulness. As far as Earth ships go, it is easily one of the more maneuverable.

Source

Babylon 5: Ships of the Galaxy (pages 22-23); thedemonapostle