Borg Scout Ship

Name: Borg Scout
Craft: Borg Scout Ship
Type: Scout
Class: Borg
Scale: capital
Length: 200 x 200 x 200 meters
Decks: 40
Mass: 2,500,000 metric tons
Skill: capital ship pilot: borg systems
Crew Skill: 6D in all relevant skills
Autopilot Skill: sensors: 5D; pilot: 4D shields: 4D; communications: 4D; command: 4D; gunnery: 5D
Crew: 200
Skeleton: 1/+15; 3/+10; 5/+5
Passengers: 0
Max Life Support: 450
Cargo Capacity: 100,000 metric tons
Consumables: 3 years
Nav Computer: yes
- Astrogation Bonus: 0D+2
Computer Cores: 8
- Computer Programming Bonus: 16D
Maneuverability: 3D+1
Speed
- Cautious: 5
- Cruising (Maneuverability -1D): 10
- High Speed (Maneuverability -2D): 14
- All Out - Maximum (Maneuverability -3D): 19
- Atmosphere: 415; 1,200kmh
Defenses
- Hull: 4D+1
- Regenerative Hull: heals 2D+1 damage per round of no combat
- Structural Integrity Field: 4D+1
- Primary Back-up Structural Integrity Field: 2D
- Secondary Back-up Structural Integrity Field: 2D
- Primary Back-up Structural Integrity Field: 2D
- Shields: 4D+2 per arc
- Maximum Shield Power: 7D per arc
- Shield Regeneration: +1D+1 per round
- Back-up Shields: 1D+1
Sensors
- Passive: 80/4D+2
- Scan: 208/5D+1
- Search: 260/6D
- Focus: 15/6D+2
Navigational Deflector
- Range: 1-2/5/15
- Accuracy: 3D+2
Weapons
- 6 Particle Beams
- Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-4/15/40
Atmosphere Range: 1-350/150/400km
Ammo: energy based
Rate of fire: 2
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D+2
Damage: 8D+1
- 6 Torpedo Launchers
- Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-40/200/500
Atmosphere Range: 15-400/2,000/5,000km
Ammo: 250 Borg Type Torpedoes
Rate of fire: 12
Fire Modes: spread
Shield Penetration: 2D+1
Damage: 16D+2
- 6 Tractor Beam Emitters
- Fire Arc: 1 ventral, 1 dorsal, 1 forward, 1 starboard, 1 port, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 2/4/6km
Ammo: energy based
Rate of fire: 1 target per emitter per round
Fire Modes: single shot
Shield Penetration: N/A
Strength: 7D
Transporters
- Personnel: 5
- Range: 1-40/80/160
- Capacity: 6 persons
- Accuracy: 2D+1
- Cargo: 5
- Range: 1-40/80/160
- Capacity: 800kg
- Accuracy: 2D+2
- Emergency: 5
- Range: 1-10/18/25
- Capacity: 40 persons
- Accuracy: 4D
Science Systems: science skills +1D
Medical Facility: first aid +0D+1
Source: Internet
Notes
- Adaptive Shields: Borg Shields are nonexistent unless they have encountered the species before. Shields are raised after the third consecutive attack with a particular weapon. Borg shields will adapt to attacks receiving a +1 pip to resistance to each consecutive same weapon type attack after the third attack. Max of an additional +7D bonus per arc.
- Redundant Backups: Borg ships come equipped with multiple redundancies. Systems are not affected until the ship is severely damaged. Individual systems cannot affect or targeted. Ion weapons are only effective if a "Complete Ionization" affects the ship. This will completely shut down the Borg ship. Various weapon emitters can be targeted on a Borg cube. Ship systems components are reconstructed after 35 points of the 2D+1 hull healing per round. This requires focusing on a specific system and not the ships general structure the Borg points.
- Receives no multiple action penalties
The Borg scout ship was a small borg starship used for scouting for new races to add to the collective.
The ship was a cubical shape, much like the Borg cube, though much smaller and only carried a small crew of Borg drones. (TNG: "I, Borg")