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Minbari Federation Leshath Class Scout

From Episode D6: Star Wars D6 Wiki
Revision as of 13:55, 29 September 2013 by imported>Thedemonapostle

Name: Leshath
Craft: Minbari Federation Leshath Class Heavy Scout
Type: scout
Scale: capital
Length: 850 meters
Skill: capital ship pilot
Crew: 63
Crew Skill: Astrogation: 5D; Capital Ship Pilot: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2; Planetary Systems: 5D; Tactics: 5D; Command: 5D
Passengers: 60
Cargo Capacity: 49 metric tons
Consumables: 12 months
Hyperdrive: x1
Nav Computer: yes
Maneuverability: 2D
Space: 10
Hull: 4D+1
Sensors

  • Passive: 90/3D
  • Scan: 180/4D
  • Search: 270/5D
  • Focus: 9/6D

Craft Carried: 6 flyers or 6 nials
Weapons

  • 13 Fusion Cannons
Fire Arc: 4 fore, 3 port, 3 starboard, 3 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Damage: 6D+2
  • Minbari Jamming Suite
Fire Arc: all
Crew: 1
Skill: sensors
Range: 1-25/50/100
Effect: Enemy Fire Control and Sensors -3D+1

Notes

  • Minbari Jamming Suite: The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
  • Minbari Flight Computer: The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).

Description: The most advanced scouting vessel of any young race in the galaxy, the Leshath combines serious neutron firepower with almost total electronic invisibility. Making a brief appearance during the Earth-Minbari War, it was soon withdrawn when the Grey Council realized that human ships had little chance of detecting even major warships, let alone such an advanced scout. It has since surfaced many times around the galaxy – normally ahead of larger fleets looking for peaceful travel.

The Leshath is not a perfect ship, however. Once attacks start to break through the jamming effects, the Leshath’s weaker construction can often make it easy prey for concentrated barrages. When detected, it is often going to suffer a great deal of damage in a short period of time. Not known for its resilience, the Leshath is rarely above escaping a poorly-turned battle; using its rear-firing fusion cannons to cover a hasty escape.

Source: Babylon 5: Ships of the Galaxy (page 30); thedemonapostle