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Melnorme Trader

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Revision as of 18:52, 26 February 2013 by imported>Thedemonapostle (Created page with "thumb|500px|right '''Name''': Melnorme Trader<br />'''Craft''': Melnorme Trader<br />'''Type''': Merchant Ship<br />'''Scale''': capital<br />'''...")
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Name: Melnorme Trader
Craft: Melnorme Trader
Type: Merchant Ship
Scale: capital
Length: 115 meters
Skill: capital ship pilot
Crew: 22; 1/+5
Crew Skill: Astrogation 5D+1, Capital Ship Piloting 4D+2, Capital Ship gunnery 5D+1, Sensors: 6D+2
Passengers: 0
Cargo Capacity: 1,035 metric tons
Consumables: 9 months
Hyperdrive: x1980
Nav Computer: yes
Maneuverability: 2D+1
Space: 9
Atmosphere: 400; 1,150kmh
Hull: 5D+2
Sensors

  • Passive: 30/1D
  • Scan: 90/3D
  • Search: 180/4D
  • Focus: 3/4D+2

Weapons

  • Variable Output Hellbore Cannon
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/38/54
Atmosphere Range: 2-36/76/108km
Ammo: energy based
Rate of fire: 8 charges per round
Damage: 2D-16D; +2D per charge, max of 16D
  • Confusion Ray
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-9/18/27
Atmosphere Range: 2-18/36/54km
Ammo: energy based
Rate of fire: 2
Damage: Temporarily Ionizes one system for 1D rounds. Ship can't dodge for 12 Rounds. Target ship spins in crazy manner at current speed.

Description: The Melnorme Trader is a large and somewhat cumbersome ship. It is designed for long range travel and high volume storage to facilitate trade. The Trader is not intended for war. Despite that, it is still quite capable of defending itself due to recently acquired Keel-Verezy weapon technology.

Source: thedemonapostle