Deep Space 9

Name: Deep Space Nine
Craft: former Cardassian Ore Processing Space Station
Type: Orbital Docking Station
Class: Nor
Scale: capital
Length: 1,451.82 x 969.26 meters
Decks: 36
Mass: 10,120,000 metric tons
Skill: space station operations
Crew Skill: varies
Autopilot Skill: sensors: 1D+1; communications: 1D+2; gunnery: 1D+2; security: 1D
Crew: 200
Skeleton: 1/+15; 3/+10; 5/+5
Passengers: 7,000
Max Life Support: 25,000
Cargo Capacity: 1,056,000 metric tons
Consumables: 1 year
Nav Computer: yes
Computer Cores: 6
- Computer Programming Bonus: 6D
Maneuverability: 0D
Space: 0.25
Defenses
- Hull: 6D
- Structural Integrity Field: 2D+2
- Primary Back-up Structural Integrity Field: 1D+1
- Secondary Back-up Structural Integrity Field: 1D+1
- Primary Back-up Structural Integrity Field: 1D+1
- Shields: 2D+2 per arc
- Maximum Shield Power: 4D per arc
- Back-up Shields: 1D+1
Sensors
- Passive: 70/2D+2
- Scan: 168/3D+1
- Search: 220/4D
- Focus: 15/4D+2
Weapons
- 6 Type XI Phasers
- Fire Arc: 2 retractable turret mounts between each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire:
Fire Modes: standard, pulse, continuous, wide
Shield Penetration: 1D
Damage: 7D+1
- 12 Type X Phasers
- Fire Arc: 4 retractable turret mounts between each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire:
Fire Modes: standard, pulse, continuous, wide
Shield Penetration: 1D
Damage: 6D+2
- 18 Type IX Phasers
- Fire Arc: 6 per weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire:
Fire Modes: standard, pulse, continuous, wide
Shield Penetration: 1D
Damage: 6D
- 12 Torpedo Launchers
- Fire Arc: 4 in each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 5,000 (mix of photon and quantum torpedoes)
Rate of fire: 6
Fire Modes: spread
Shield Penetration:- Type II Photon Torpedoes: 1D+1
- Mark I Quantum Torpedoes: 2D
- Damage:
- Type II Photon Torpedoes: 6D+2
- Mark I Quantum Torpedoes: 13D+1
- 6 Tractor Beams
- Fire Arc: 1 at the top and bottom of each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1/2/3
Atmosphere Range: 2/4/6km
Ammo: energy based
Rate of fire: 1 target per emitter per round
Fire Modes: single shot
Shield Penetration: N/A
Strength: 8D
Compliment
- Defiant Class: 1
- Danube Class: 2 – 4
- Type VI Shuttlecraft: 2
- Work Bees: 4
- Probes: 50
- Escape Pods: 27
- Capacity: 6 persons per pod
Transporters
- Personnel: 10
- Range: 1-10/20/40
- Capacity: 6 persons
- Accuracy: 1D+2
- Cargo: 15
- Range: 1-10/20/40
- Capacity: 400kg
- Accuracy: 1D+2
Science Systems: science skills +1D+1
Medical Facility: first aid +2D+1
Source: DS9 RPG Sourcebook (pages 137-140)
Description: Deep Space 9 was a Federation starbase that became one of the single most strategically, historically, and socially important outposts in the entire Milky Way Galaxy. The station was of Cardassian design, built by Bajoran slave labor between 2346 and 2351. Called Terok Nor by the Cardassians, the station was used for the processing of uridium ore by Bajoran laborers. After the Cardassian withdrawal in 2369, the provisional government of the newly-established Republic of Bajor petitioned the United Federation of Planets for relief efforts and Federation member status, and offered to allow the Federation Starfleet to administer the station as a starbase, prompting its new designation.