Jump to content

Intrepid Class

From Episode D6: Star Wars D6 Wiki
Revision as of 20:54, 11 November 2012 by imported>Thedemonapostle

Name: Intrepid Class
Craft: Federation Intrepid Class Explorer
Type: Light Explorer
Class: Intrepid
Scale: capital
Length: 344.42 x 133.42 x 66.35 meters
Decks: 15
Mass: 700,000 metric tons
Skill: capital ship pilot
Crew Skill: varies
Autopilot Skill: sensors: 1D+2; pilot: 1D; shields: 1D; communications: 1D; command: 1D; gunnery: 1D+1
Crew: 150
Skeleton: 1/+15; 3/+10; 5/+5
Passengers: 65
Max Life Support: 3,550
Cargo Capacity: 66,000 metric tons
Consumables: 3 years
Warp Drive

  • Cruise: 6
  • Max Cruise: 9.6
  • Max Speed (12 Hours Max): 9.975

Nav Computer: yes

  • Astrogation Bonus: 0D+2

Computer Cores: 2

  • Computer Programming Bonus: 5D+1

Maneuverability: 3D
Speed

  • Cautious: 3
  • Cruising (Maneuverability -1D): 5
  • High Speed (Maneuverability -2D): 15
  • All Out - Maximum (Maneuverability -3D): 18.4
  • Atmosphere: 365; 1,050kmh

Defenses

  • Hull: 2D
  • Structural Integrity Field: 3D
    • Primary Back-up Structural Integrity Field: 1D+1
      • Secondary Back-up Structural Integrity Field: 1D+1
  • Shields: 4D+2 per arc
    • Maximum Shield Power: 6D+2 per arc
    • Back-up Shields: 1D+1

Sensors

  • Passive: 70/2D+1
  • Scan: 175/3D
  • Search: 240/4D+1
  • Focus: 15/5D+2

Navigational Deflector

  • Range: 1-2/5/15
  • Accuracy: 3D+2

Weapons

  • 4 Type X Phasers
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/30
Atmosphere Range: 10-30/100/300km
Ammo: energy based
Rate of fire: 5
Fire Modes: standard, pulse, continuous, wide
Shield Penetration: 1D
Damage: 6D+2
  • 7 Type X Phasers
Fire Arc: 3 aft/port, 3 aft/starboard, 1 ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/30
Atmosphere Range: 10-30/100/300km
Ammo: energy based
Rate of fire: 1
Fire Modes: standard, pulse, continuous, wide
Shield Penetration: 1D
Damage: 6D+2
  • 4 Torpedo Launchers
Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 40 Type II; 10 Type IV Photon Torpedoes
Rate of fire: 4
Fire Modes: spread
Shield Penetration: 1D+1
Damage:
  • Type II: 6D+2
  • Type IV: 10D
  • 2 Tractor Beam Emitters
Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 2/4/6km
Ammo: energy based
Rate of fire: 1 target per emitter per round
Fire Modes: single shot
Shield Penetration: N/A
Strength: 6D

Compliment

  • Shuttle Craft:
  • Shuttle Pods: 0
  • Probes: 60
  • Escape Pods: 140
    • Capacity: 8 persons
  • Captain's Yacht: 1

Transporters

  • Personnel: 2
    • Range: 1-10/20/40
    • Capacity: 4 persons
    • Accuracy: 1D+1
  • Cargo: 3
    • Range: 1-10/20/40
    • Capacity: 400kg
    • Accuracy: 1D+1
  • Emergency: 3
    • Range: 1-5/10/15
    • Capacity: 16 persons
    • Accuracy: 1D+2

Science Systems: science skills +0D+2
Medical Facility: first aid +0D+2; EMH MK I

Source: Ship Recognition Manual Vol.1 - The Ships of Starfleet (page 59)

Capsule: The Intrepid-class was introduced in the early 2370s and was Starfleet's answer to their growing need for a versatile and quick class of starships which were capable of excellent maneuvering at both impulse and warp speed. With their variable geometry warp nacelles, the Intrepid's had a greater control of their warp field, with the added bonus of not damaging the subspace layer.