Ulfgar
Ulfgar:
Homeworld: Truhtak
Other Worlds inhabited: Gaethold, Manannon, Thiran 1, Thiran
2, Thiran 4, Za'anat. Total Numbers: Truthak: 4 billion. Gaethold: 45.6 million. Manannon: 1.12 billion. Thiran 1: 4
hundred thousand. Thiran 2: 4.8 million. Thiran 4: 5 million. Za'anat: 2 hundred thousand. Appearance: Ulfgar are around 2.5 meters in height. They are solidly built, with shoulders
around 1.5 meters wide. Ulfgar are covered with a thick layer of tawny fur. They have heavy jowls,
and enlarged supraorbital ridges. Some of the Ulfgar, mainly those of Manannon and Za'anat have
vestigial horns, but most merely have bony ridges at the top of their heads. Leaders: Each of the individual Ulfgar Settlements are governed by a democratically elected
council, and a planetary governor appointed by the Grand Council of the Ulfgar. The governor and the
council have approximately equal power, with the council having slightly more power than the governor.
The Grand Council meets on Truthak. It is composed of members democratically elected by the members of
each settlement. Each member wields power proportionate with the number of people that he represents.
Worldview: Ulfgar are the ultimate rationalists. Anything that they cannot measure or study does not
exist. Their technological level is slightly higher than that of the other races of the area, but they
have not concentrated in the military sciences, as they have little interest in warfare. Initially the
Ulfgar had signed a number of treaties with the Empire, and allowed them full access to all facets of
their society. However, when they discovered that Moff Doran was selling young Ulfgar as slaves, they
immediately engaged in mass revolution against the occupying imperial troops. The lack of preparation
on the part of the Empire was matched by the primitive weapons and tactics of the otherwise advanced
Ulfgar. The initial revolution was of only limited success. When Moff Doran was able to bring his fleet
in, he expected to walk right over the Ulfgar. But they had sought the aid of the Ien Yaeger, and were
able to adapt the Yaeger's technology well enough to put together a fleet that was able to hold the
Imperial Navy off for a short time. Then, the Yaeger war flared up again, and Doran was forced to
focus all his energy on that conflict. Shortly afterward, the battle of Oth Lenar was fought, and the
Imperial forces were forced to defend all of their remaining holdings in the Yaeger sector. They
simply do not have enough resources to successfully regain control of the Ulfgar. The Ulfgar have been
truly independent ever since. Temperament: The Ulfgar have an outer layer of calm that conceals a great capacity for anger.
When aroused, an Ulfgar will attack without any conscious thought. This elemental rage embarrasses the
otherwise civilized Ulfgar, and they will either try to rationalize it afterward, or pretend that it
never happened. Ulfgar are otherwise curious and inventive, with enough patience to allow them to
improve their inventions to the level of usefulness, but little more than that. Habitat: On their homeworld, the Ulfgar evolved on the vast plain regions, and most of them live
in the cities of that region to this day. Ulfgar are most comfortable in open territory, and have been
known to develop severe claustrophobia after prolonged exposure to enclosed spaces. Relationship with other races: Because of their long period as a willing client of the Empire,
the Ulfgar are regarded with suspicion by many races that were enslaved by the Empire's forces. Their
revolt has left them without allies among those that still support the imperial cause. The only race
allied with the Ulfgar are the Ien Yaeger humans, and that alliance has done much to erase the distrust
of those that view the Ulfgar as collaborators.
A Quote: " Version 2.1? What's the point? I got a completely new idea! "
Attributes:
Dexterity: 1D/3D
Strength: 2D/4D
Mechanical: 3D/5D
Perception: 2D/4D
Knowledge: 1D/3D
Technical: 2D/5D
Special Abilities:
* Skill Bonus: When first created, the Ulfgar gain 2D for any 1D put into any technical skill. Spaceships: The Ulfgar have no military spaceships of their own, but have been working with the
Yaeger to improve the Yaeger's battleships. The first product of that engineering group is the Yaeger
Yards CC-15 "Opal" Cruiser, a ship that shows great promise, once it's various design flaws are worked
out. Ulfgar Technicians have been instrumental in the development of several of Yaeger Yards newest
craft, such as the Praetorian, Lenape and Phantom fighters, and the top secret Superion II Dreadnought.
The Ulfgar have developed several non-military craft of their own. These include the Chacol series
freighters, the HMSA observatory craft, and the Piton Planetary Explorer (q.v)
Attributes:
Dexterity: 3D+2/5D+2
Strength: 3D+2/7D+2
Mechanical: 0D/0D
Perception: 3D+1/5D
Knowledge: 1D/3D
Technical: 0D/0D
Move: 22/28
Special abilities: * Skill Bonus. For every dice put into the following abilities, 2D are acquired during character
creation only: Dodge, Melee Combat (Claws and Teeth), Running, Survival (any), Search, Tracking,
Sneak, Climbing/Jumping, and Swimming. * Enhanced smell and hearing. Huthor making rolls for any perception skills that can use these
senses gains a +2D bonus to their roll. * Adaptation. The wide range of the Huthor is made possible by their ability to adapt to
different environmental situations. The fur of the Huthor will fall out shortly after it moves into a
new environment, and will be replaced with a coat more appropriate in color and thickness, so a Huthor
that moved out into the southern scrub would soon have a grey brown coat that was heavy enough to keep
out the heat of the sun, but would be light enough to keep the Huthor from overheating. This change is
a gradual one, and takes about a week to be completed.
* Natural Weapons. Huthor claws inflict STR+2D in damage, and their bite inflicts STR+3D+1. Spaceships: None.