Massassi Abomination
Appearance
Massassi Abomination
DEXTERITY 5D+1
- Melee weapons: Massassi lanvarok 7D+2
- melee parry 6D+2
- thrown weapons: Massassi lanvarok 7D+2
KNOWLEDGE 2D
- Intimidation 2D+2 (4D vs. Force-sensitive, 4D+2 vs. non-Force-sensitive)
MECHANICAL 2D
PERCEPTION 1D+2
STRENGTH 6D
- Brawling 8D+1
- climbing/jumping 8D+2
TECHNICAL 2D
Control 1D+1
Sense 3D+2
Alter 1D
Force Powers:
- Channel Rage
- Combat Sense
- Danger Sense
- Emptiness
- Hibernation Trance
- Life Detection
- Telekinesis.
Special Abilities:
- Abominable Presence: Because they exude the Dark Side of the Force, Massassi abominations add 1D+1 to Intimidation skill rolls versus Force-sensitive characters (who have no Dark Side points), and add 2D to Intimidation skill rolls versus non-Force-sensitive characters.
- Force-Sensitive: The abominations are Force-sensitive.
- Low Light Vision: A Massassi abomination can see twice as far as a normal human in poor lighting conditions.
- Natural Armor: Massassi abominations add +1D to their Strength score for the purposes of resisting damage.
- Primitive: Because they are a primitive species, beginning Massassi abomination characters may not place any skill dice in any vehicle operations, starship operations, or repair skills.
Move: 10
Size: Unlisted (man-sized)
Source: The Dark Side Sourcebook (pages 118-119)