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Massassi Abomination

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Massassi Abomination
DEXTERITY 5D+1

  • Melee weapons: Massassi lanvarok 7D+2
  • melee parry 6D+2
  • thrown weapons: Massassi lanvarok 7D+2

KNOWLEDGE 2D

  • Intimidation 2D+2 (4D vs. Force-sensitive, 4D+2 vs. non-Force-sensitive)

MECHANICAL 2D
PERCEPTION 1D+2
STRENGTH 6D

  • Brawling 8D+1
  • climbing/jumping 8D+2

TECHNICAL 2D

Control 1D+1
Sense 3D+2
Alter 1D
Force Powers:

  • Channel Rage
  • Combat Sense
  • Danger Sense
  • Emptiness
  • Hibernation Trance
  • Life Detection
  • Telekinesis.

Special Abilities:

  • Abominable Presence: Because they exude the Dark Side of the Force, Massassi abominations add 1D+1 to Intimidation skill rolls versus Force-sensitive characters (who have no Dark Side points), and add 2D to Intimidation skill rolls versus non-Force-sensitive characters.
  • Force-Sensitive: The abominations are Force-sensitive.
  • Low Light Vision: A Massassi abomination can see twice as far as a normal human in poor lighting conditions.
  • Natural Armor: Massassi abominations add +1D to their Strength score for the purposes of resisting damage.
  • Primitive: Because they are a primitive species, beginning Massassi abomination characters may not place any skill dice in any vehicle operations, starship operations, or repair skills.

Move: 10
Size: Unlisted (man-sized)
Source: The Dark Side Sourcebook (pages 118-119)