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Derriphan

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Derriphan


Attribute Dice: 12D
DEXTERITY 3D/7D
KNOWLEDGE 4D/8D
MECHANICAL 0D
PERCEPTION 5D/9D
STRENGTH 0D
TECHNICAL 0D
Special Abilities:
Innate Force Powers: All Derriphans are Force Sensitive,
start out with 6D to distribute among the 3 Force Skills
and have access to the following Force Powers, with no prerequisites
limitations: absorb/dissipate energy, sense force
potential, lesser force shield, telekinesis, aura of uneasiness,
force lightning, control mind, telekinetic kill and memory
wipe.
Probing: Before it can feed, a Derriphan must enter its
intended victim. Accomplishing the Probing requires the
Derriphan to make a sense roll; the difficulty is the target’s
Perception or control roll. If the Probing is successful, the
Derriphan enters the target and attempts to gain control.
For obvious reasons, Derriphan prefer to conduct the
Probong in privacy, often using its previous host to help
entrap a new one.
Hosting: Once the Probing is complete, the Derriphan
attempts to suppress the target’s consciousness and
take full control. This requires an Easy control roll by the
Derriphan; the target can resist the hosting with a Perception
or control roll at -1D penalty. If the Derriphan rolls higher,
then the Hosting has begun. On the second day of Hosting,
the victim is entitled to a Perception or control roll at -2D,
the third day a -3D, the fourth day a -4D, and so on until
the victim is no longer even able to resist. However, if the
victim rolls higher, the Derripha is cast out and is at -2D to
all skills and attributes for one month. (The Derriphan can
voluntarily leave a hosted victim at no penalty.)
Feeding: Once Hosted, the Derriphan can now draw
sustenance from its victim. The Derriphan drains items
in order of preference as listed on the Devouring Chart.
Only one feeding can be performed per day; each listed
item is equal to one feeding. When the victim’s Knowledge,
Perception, Mechanical and Technical attributes reach 0D,
the Derriphan detaches itself to search for a new host,
leaving behind onlya shattered, catatonic husk.
Except in the case of Force skills (which it adds to its own
skills), a Derriphan converts what it drains into Dark Side
Points. These points are a Derriphan’s literal lifeblodd and
must constantly be replenished. In order to survive, a
Derriphan must expend one Dark Side Point per day. If the
creature runs out of Dark Side Points, then it loses the evil
(hate, rage, and fear) that sustains it, effectively dispersing
harmlessly.
Feeding On Victim Loses Derriphan Gains
Force Skills 1D from Force skill 1D to Force skill
Force Points 1 Force Point 3 Dark Side Points
Dark Side Points 1 Dark Side Point 1 Dark Side Point
Character Points 3 Character Points 1 Dark Side Point
Knowledge skills 1 entire skill 1 Dark Side Point
Perception skills 1 entire skill 1 Dark Side Point
Technical skills 1 entire skill 1 Dark Side Point
Knowledge attribute 1D from attribute 1 Dark Side Point
Perception attribute 1D from attribute 1 Dark Side Point
Mechanical attribute 1D from attribute 1 Dark Side Point
Technical attribute 1D from attribute 1 Dark Side Point
Move: 18/20 (flying)
Size: Varies widely
Source: Wretched Hives of Scum and Villainy (pages 85-87 )