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Jango Fett

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Jango Fett
Type: Bounty Hunter Height 1.83 meters ( mostly conceald behind his bounty hunter armor )
DEXTERITY 4D
Armor weapons 6D+2, blaster 10D, brawling parry 5D,dodge 7D+2, grenade 6D+2, melee combat 6D+2, melee
parry 6D+2, missile weapons 7D+1, thrown weapons 6D, vehicle blasters 6D
KNOWLEDGE 2D+2
Alien species 5D, cultures 5D+1, intimidation 7D+1,languages 5D, planetary systems 6D, streetwise 9D,
survival 8D+2, value 5D+2, willpower 6D
MECHANICAL 2D+2
Astrogation 5D+2, jet pack operation 5D, repulsorlift operation 4D, space transports 6D, starship gunnery 7D,
starship shields 5D
PERCEPTION 3D
Bargain 5D+1, command 5D, con 7D+2, hide 3D, investigation 9D+1, persuasion 6D, search 9D, sneak 5D
STRENGTH 3D+2
Brawling 5D+2, climbing/jumping 4D+2, lifting 5D,stamina 7D, swimming 5D+2
TECHNICAL 2D
Armor repair 6D, computer programming/repair 3D+1,demolition 5D, droid programming 3D+1, security 5D+2,
space transports repair 6D
Force Points: 3
Dark Side Points: 4
Character Points: 15
Move: 10
Equipment: Blaster Carbine (5D), 2 Westar-34 Blaster
Pistols (4D), Mandalorian Battle Armor, Slave I
Jango Fett’s Battle Armor
Model: Modified Mandalorian battle armor
Type: Modified personal battle armor
Cost: Not for sale
Availability: Unique
Game Effect:
Basic Suit: Provides +4D to Strength for physical attacks,
+3D+1 for energy attacks. Covers head, torso and arms.
-1 penalty to Dexterity and related skills.
Saberdart Launcher: Uses Kamino Saberdarts with
Kouhun venom: Victim must make a Moderate stamina
roll or die. Succeeding the roll mean victim only suffers a
-2D Strength penalty. Uses missile weapons skill, ranges
are 3-10/30/120. Carries 4 darts.
Wrist Rocket Launcher: 3D damage over a 2 meters
blast radius. Uses missile weapons skill, ranges are 1-3-
10/30/120.
Missile Launcher: 6D damage over a five meter blast
radius. Uses missile weapons skill, ranges are 1-
250/350/500.
Rocket Dart launcher: 6D damage, uses missile weapons
skill, ranges: 3-5/25/50, poison tipped (causes 5D damage

for five rounds). Can use alternative poisons and stun
serums.
Turbo Projected Grappling Hook: 20 meter lanyard. Uses
missile weapons skill (ranges (1-3/10/20), magnetic
grappling “hook.”
Flame Projector: 5D damage, uses armor weapons skill,
creates cone 1 meter wide, variable one to five meters
long.
Wrist Blades: retractable blades do STR+1D damage,
uses melee combat skill.
Jet Pack: Has a Move of 100 meters horizontally. 70 meters
vertically. Uses jet pack operation skill, base difficulty is
Easy, modified by obstacles. Has 20 charges, can expend
up to two per round.
Sensor Pod: +2D to search.
Infrared/Motion Sensor: Integrated infrared and motion
sensor that adds +1D to Perception in darkness or with
moving objects ahead and to both sides.
Macrobinoculars: Add +3D to Perception or search for
objects 100-500 meters away. Scomp-linked into blaster
rifle: reduces range two levels (for example, long range
becomes short range).
Sound Sensor: Adds +1D to Perception or search. This
bonus only applies in quiet situations.
Internal Comlink: Can be linked into Slave I’s control
system (with beckon call), adjusted to other standard
frequencies. Also has external speaker.
Broad-band Antenna: Can intercept and decode most
communications made on standard frequencies.
As a result, Boba Fett can patch into shipboard
communications.
Sealed Enviro Filter: Filter system can block out harmful
molecules, or in case of insufficient or deadly atmosphere,
the suit can completely seal, drawing upon a two hour
internal supply of oxygen.

Quote:"I'm just a simple man trying to make my way in the universe."