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Sensor Baffling

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Revision as of 17:52, 12 April 2011 by imported>Thedemonapostle (Created page with "'''Sensor Baffling'''<br />'''Model''': Arakyd Nightshadow anti-sensor treatment<br />'''Type''': Sensor countermeasure coating<br />'''Scale''': Starfighter or capital<br />'''C...")
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Sensor Baffling
Model: Arakyd Nightshadow anti-sensor treatment
Type: Sensor countermeasure coating
Scale: Starfighter or capital
Cost: 20,000 per starfighter scale Hull die (ignore pips); 50,000 per capital scale Hull die (ignore pips)
Availability: 4, X
Game Notes: A ship treated with this material adds to a sensor operator’s difficulty to detect the ship. A light treatment adds 1D to the difficulty. A heavy treatment (a second coat) adds 2D. Additional treatments are futile, since the treatment does nothing to prevent the detection of engine exhaust, a primary method of detecting ships. The type of vessel affects how well the ship can be “stealthed” – blunt, angular ships, 500 meters or more in length, or more than 5D Hull (either capital or starfighter scale) can only be “baffled” up to 1D of protection. Slender, rounded off ships (smaller Mon Calamari vessels foe example) are easier to baffle, due to their natural design.
Source: Pirates & Privateers (page 38)