Civilian PR01 "Aurora" Light Fighter

Name: PR01 Aurora
Craft: Civilian PR01 Aurora Light Fighter
Type: Light Fighter
Scale: starfighter
Length: 12.5 meters (estimated)
Skill: starfighter pilot
Crew: 1
Passengers: 1
Cargo Capacity: none
Consumables: 6 days
Jump Drive: x100
Nav Computer: yes
Maneuverability: 3D+2
Space: 5
Atmosphere: 295; 850 km/h
Hull: 2D+1
Shields: 3D
Sensors
- Passive: 40/1D
- Scan: 80/2D
- Search: 120/3D
- Focus: 4/4D
Weapons
- 2 Stream Lasers
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1,000m
Rate of fire: 6
Damage: 3D
- 4 Light Ordnance Hardpoints
- Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
Fire Control: 3D- Snipe Missile
- Scale: starfighter
Space Range: 1-10/20/200
Atmosphere Range: 100-1,000/2,000/20,000m
Rate of fire: 1
Ammo: 2
Damage: 5D+1
- Brute Mk I Missile
- Scale: starfighter
Space Range: 1-20/40/220
Atmosphere Range: 100-2,000/4,000/22,000m
Rate of fire: 1
Ammo: 1
Damage: 7D+1
- Brute Mk II Missile
- Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 9D
- Tractor Beam
- Fire Arc: all
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/7/13
Atmosphere Range: 100-400/700/1,300m
Strength: 2D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D
- Countermeasure Pod Dispenser
- Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 10
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -1D
Gear:
- D-Drive
- Matter/Antimatter Power Plant
- Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
Description: The Aurora is a mid-range civilian light fighter that is frequently used by low-level mercenaries. Notably, Wilford Biologics hired a pair of Aurorae to defend shipments against Mutant Rights Activists. The Aurora also serves in a corporate role: Arl Shoeyer owned three Aurorae as executive transports. Local planetary governments often maintain individual Aurorae for service as escort leaders. Aurorae have seen less legitimate service, as well: Good Ol' Boys Haulage, a front for a pirate organisation, maintained an Aurora as part of its arsenal.
The Aurora is the fighter of choice for three of the Tri-System's most well known pilots: Delphinius, Pinet El-Susse and Bruiser McDoozer. Ralph McCloud, who provided Lev Arris with the Kraven Mk. IV laser, flew an Aurora.
The Aurora entered service before 2779. Notable Aurorae include F465_673F, G534_467J and V465_352L.
Source:
- Wing Commander Encyclopedia: Aurora Light Fighter PR01
- The Wing Commander Role Playing Game (page 330)
- thedemonapostle