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Star Trek Starship Armor Systems

From Episode D6: Star Wars D6 Wiki
Revision as of 19:34, 8 October 2016 by imported>Thedemonapostle

Ablative Armor

Weight Cost: 8 SUs per pip (12D+2 maximum)
Starships designed and built from the late 2360s onward can take advantage of new defensive technology called ablative armor. When an incoming beam or missile strikes the hull of a ship, the ablative armor first distributes the energy of the attack around the hull via its initial radiative/conducting components. Then, when the energy rate exceeds the armor's conductive capacity, the excess begins to boil the armor off, thus dissipating the force of the attack and preventing it from reaching the interior of the ship. In the case of beam weapons, the high-density particulate cloud also interacts with the relatively low-density energy of the beam to carry off some of its destructive force.

In game terms, ablative armor acts like extra Hull Resistance, but only provides protection until it is destroyed. Each point of damage done to ablative armor reduces its effectiveness by one point; when all of its points of protection are gone, the armor has been completely destroyed. Thereafter the ship only has its normal Hull Resistance to protect it. Apply damage to any existing ablative armor before applying it to normal Hull Resistance. Ablative armor offers no protection against the effects to which a ship's ordinary Hull Resistance does not apply, such as gravimetric shear.

Example: The U.S.S. Indomitable has Hull Resistance 3D+1 and 0D+2 points of ablative armor. It's hit by an attack which, after shields are applied causes it 4D+2 points of damage. This damage hits the ablative armor, which stops 0D+2 points' worth of it, boiling away under force of the attack as it does so. The remaining 4D points of damage is then affected by the ship's Hull Resistance of 3D+1. If the Indomitable is hit by a second blast, its ablative armor no longer applies; it's gone until replaced.

A ship of Size 4 (149 meters) or smaller may only have up to 6D+1 points of ablative armor. A ship of Size 5 (150 meters) or greater may have up to 12D+2 points of ablative armor. Each 0D+1 of it costs 8 SUs. Rebuilding or replacing ablative armor requires the facilities of a starbase, space station, or similar installation.

Protection SU Cost Protection SU Cost Protection SU Cost
0D+1 8 4D+2 112 9D 216
0D+2 16 5D 120 9D+1 224
1D 24 5D+1 128 9D+2 232
1D+1 32 5D+2 136 10D 240
1D+2 40 6D 144 10D+1 248
2D 48 6D+1 152 10D+2 256
2D+1 56 6D+2 160 11D 264
2D+2 64 7D 168 11D+1 272
3D 72 7D+1 176 11D+2 280
3D+1 80 7D+2 184 12D 288
3D+2 88 8D 192 12D+1 296
4D 96 8D+1 200 12D+2 304
4D+1 104 8D+2 208

Write up Notes:

  • All figures are for Capital scale vessels.