Jump to content

Mass Effect Talents

From Episode D6: Star Wars D6 Wiki
Revision as of 13:42, 10 January 2017 by imported>Thedemonapostle

Talents
In Mass Effect D6 player have a variety of unique and entertaining abilities to have their characters peruse in their adventures. These powers fall into three categories:
Biotic Talents
Characters that can manipulate dark energies to lift objects, immobilize enemies or create barriers around themselves and allies use Biotic Talents.
Combat Powers
Characters that use weapons (both ranged and melee) to ruthless effectiveness to blast multiple opponents apart with a shotgun, spin in place and cleave enemies in half with a massive Battle Cleaver or take an enemy down with one well placed shot with a sniper rifle use Combat Talents.
Tech Talents
Characters whose omnitools and knowledge of modern computers and weapons can disable a geth from a distance, destroy a shotgun or lock an enemy Biotics skills use Tech Talents.
Balance
Balance between the powers makes it so a particular specialist is strong versus one of the other specialists and weak versus the the final (Combat is strong vs Tech and weak vs Biotics; Biotics are strong vs Combat and weak vs Tech; and Tech is strong vs Biotics but weak vs Combat). See the Wheel of Death for a more thorough explanation on the idea of balance between the powers.
Talent Types
Each set of Talents is broken into two types: Offensive and Defensive. Generally speaking Offensive Powers are used against enemies or objects and Defensive Powers are used on the character and his allies.
Strengths/Weaknesses
Each Talent set also has its strengths and weaknesses.
Usually the weakness of Combat Talents are their reliance on modern technology, you can't use Carnage if you don't have a shotgun. But multiple weapons allow for multiple Talents.
Tech on the other hand are strong against synthetics and enemies that rely on one type of combat style. Non-synthetics and characters that have multiple weapons or combat styles prove the weakness of this Talent set. You can't use AI Hack against a krogan nor can you instantly destroy all weapons a soldier might be carrying.
Biotics have many uses but a weakness against other enemies that can block their Biotic Talents. A Biotic can throw enemy soldiers around a battle field making retaliation difficult. But if a Tech blocks your Biotic skills you can't repel enemies or create barriers.
Buying Skills
At character creation you can choose Powers based on these factors: Biotic Talents: 1 Power per "D" in a Biotic skill (IE a character that starts with Telekinesis 1D and Kinetic Fields 2D can choose 3 Biotic Talents); Combat Talents: choose any Power you have the prerequisites (IE if a Character has ranged: shotguns 6D and ranged: pistols 6D they can choose the Combat Talents Carnage and Marksman); Tech Talents: similar to Combat Talents, Tech Talents are chosen based on whether you meet the requirements to take a Talent (IE a character with any 3 Tech skills at 5D and ranged weapons repair 5D may choose the Tech Talents Electronics and Sabotage)
During gameplay it costs 5 Character Points to learn a new Talent.
Cooldown
Unless stated otherwise, all the Talents have a 2 round "cooldown" (they cannot be used again for 2 rounds whether you succeed at your rolls or not).