Mass Effect Turian

Name: Turian
Attribute Dice: 12D
Dexterity: 2D/4D+2
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D+2
Strength: 2D/4D+2
Technical: 2D/4D
Move: 10 / 12
Size: 1.8 - 2.0 m
Weight: 80 - 95 kg
Special Abilities:
- Military Upbringing: All Turians gain +1D to all Ranged, Melee and Command skills.
- Fearless: Turians gain +4D to Knowledge: Willpower rolls vs any command (natural, Biotic or synthetic) that breaks their code of honor.
- Honor: Turians have a strict honor system, anytime a Turian would spend a Character Point to increase a skill in combat to aid a friend, ally or client, increase the bonus for that round by 2D instead.
Racial Averages:
- Average Turian: Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 2D+1, Technical 2D. Move: 10
Description: "Oh you'd know this one if you saw him: big, fast, carries enough weapons to take out a platoon." - Kaiden Alenko
The turians were the last of the Citadel species to join the Council. The turians gained this position after defeating the krogan for the Council during the "Krogan Rebellions," employing a salarian-developed biological weapon called the genophage which virtually eliminated the possibility of new krogan births and caused that species to go into a steady decline.
Turian features are avian in nature, resembling Terran birds or raptors. Most also have painted-on markings on their faces whose design and color denote which colony or system they were born or raised in.
Turian society in general is very honor-bound, concerned with the performance of one's duty, regardless of one's role in society. All turians work for the glory of the state and are all state-employed in some way. Military service is required for all turian citizens, as well as client races who wish to become full turian citizens.
Despite this preoccupation with law and order, many are surprised by the importance turian society places on personal freedoms. Turian society allows for freedom of speech, religion and the practice of practically any activity that does not harm or undermine the state. There are turians who are known to observe and adhere to asari and even human religious practices; there is an increasingly large segment of turians who are known to practice Confucianism and/or Zen Buddhism.
Their species is governed by the Turian Hierarchy, a collection of military leaders and autocrats, and of the three permanent council races, they possess the largest military force, even if they are not as powerful as the technologically, diplomatically and economically superior Asari. As such, they are largely employed as the front line of the Council's combined military forces.
Politically, the Turians are conservative, paying great observance to tradition, duty, loyalty, honor and the preservation of the status quo. Still, they generally get along w ell with most other races. There is a great deal of hostility between they and the Krogan for obvious reasons, and there is a lingering degree of distrust and enmity between the turians and the human race, the bitter memories of the First Contact War still very fresh for both races. However, the Turians still greatly respect the military tactics and aptitude of the humans as demonstrated against them in battle during the reclamation of the human colony of Shanxi. The rate of human colonization, material wealth and influence within the Council is known to irk some prominent Turians, but there is a grudging respect between the two races.
Turians are tall bipeds standing 1.8 to 2.0m in height and weighing between 80 and 95kg. Turians have a reputation for skill and bravery in combat, but are not considered bloodthirsty. In combat, turian units are highly adaptable and yet highly disciplined. Turian units do not break, no matter how disadvantaged; they will retreat and withdraw if necessary, but will do so in an orderly fashion, setting up vicious rear-guard actions and ambushes along the way. A rigid code of honor and strict discipline are the hallmarks of any turian officer and soldier. This includes humane treatment of prisoners and conquered enemies. A turian unit will never willingly leave behind one of their own, no matter what the cost of going back to retrieve their comrade.
Military service is required for all turian citizens, as well as client races who wish to become full turian citizens. Therefore, even a Turian that is no longer in active military service is still a formidable opponent. Though finding a Turian not in some form of armed service, wether military or civil, is very rare.
Source:
- Mass Effect: The Unofficial Role Playing Game (page 12)