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Anomid

From Episode D6: Star Wars D6 Wiki
Revision as of 05:18, 13 December 2011 by imported>Vader

Home Planet: Yablari

Attribute Dice: 8D

DEXTERITY 1D/2D+2

KNOWLEDGE 1D/3D

MECHANICAL 1D/2D+2

PERCEPTION 1D/3D

STRENGTH 1D/2D+2

TECHNICAL 1D/4D

Special Skills:

  • Languages: Time to use: One round. This skill specialization is used to understand and “speak” the unique Anomid form of sign language. Only Anomids and other beings with six digits per hand can learn to “speak” this language. The skill costs the normal amount for specializations, but all characters trying to interpret Anomid sign language without the specialization have their difficulty increased by two levels because of the complexity and intricacy of the language.

Special Abilities:

  • Technical Aptitude: Anomids have a natural aptitude for repairing and maintaining technological items. At the time of character creation only, Anomid characters get 6D bonus skill dice (in addition to the normal 7D skill dice). These bonus dice can be applied to any Technical skill, and Anomid characters can place up to 3D in any beginning Technical skill. These bonus skill dice can be applied to non-Technical skills, but at half value (i.e., it requires 2D to advance a non-technical skill 1D).

Story Factors:

  • Wealthy: Anomids have one of the richer societies in the Empire. Beginning characters should be granted a bonus of at least 2,000 credits.
  • Pacifists: Anomids tend to be pacifistic, urging conversation and understanding over conflict.

Move: 7/9

Size: 1.4 - 2 meters tall

Source:

Galaxy Guide 12 – Aliens: Enemies and Allies (pages 14-17), Ultimate Alien Anthology (pages 10-11)