Clawdite

Species: Clawdite
Home Planet: Zolan
Clawdite
Clawdites were a humanoid sentient species native to the planet of Zolan. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.
Biology & Appearance:
In their natural form, Clawdites had the appearance of reptilian humanoids, and in fact had evolved from reptomammals. They had sunken cheeks with a narrow nose and a small mouth. A thin line ran down their foreheads and creased the center of their noses. They possessed large eyes with slit-like pupils, and their irises could be yellow, gold, or blue. Their skin was considered to be rough, and ranged in color from green to yellow. Overall, their appearance was identical to that of their genetic forebears, the Zolanders.
Due to genetic manipulation, Clawdites possessed the extremely rare ability to change their appearance. When using this ability, they could change the color and texture of their skin and eyes, mimicking the appearance of other similarly-shaped beings, such as Humans. Shifting into a Weequay, a species with similar facial features, was considered to be an easy task. Though they could not add physical mass to their bodies, they were able to form hair, and could actually make it quite long. Clawdites were also able to mimic the appearance of clothing or jewelry, provided that the item laid directly on their skin, as it was merely a manipulation of their skin's texture. They could not change the appearance of their actual clothing, and had to rely on holographic technology in order to change such items.
Their growth of their abilities mainly relied on a Clawdite's age. Younglings were only able to change color, a talent that began at infancy, and baby Clawdites used different hues and colors to indicate their needs to their parents.
Unlike most shape-changing species, the Clawdite's shifting abilities actually caused them great physical discomfort. While the range of their abilities varied in individuals, with both age and practice, they could work through the pain of changing in order to alter their appearance in more and more extreme ways. Even the most talented Clawdite, however, lacked the fine coordination it would take to mimic a specific individual's appearance precisely. Only a very talented Clawdite was able to sleep and retain their altered form. If a Clawdite was suitably distracted or hurt, and certainly if they were killed, they would revert to their true form.
It was thought to be impossible for a Clawdite to actually change their body structure or body mass, though it appeared that some individual Clawdites, such as Zam Wesell and Nuri, managed this feat through unknown means. As most sentient beings' bodies were composed mostly of water, xenobiologists speculated that the Clawdites ability to change may have laid in the manipulation of water, and that Wesell may have been able to exert greater control over her body's water than most. It was further presumed by those in the field that Wesell used some sort of medical device or injected substance, or that she managed to figure out how to expel and consume water in various quantities to reduce or increase her mass. Though scientists attempted to test their theories about Wesell, no Clawdites were willing to subject themselves to study, fearing repercussions or prejudice should their abilities be fully revealed.
Society & Culture:
By nature, Clawdites were quiet and solitary beings, often shunning the company of others unless it benefited them. They viewed the rest of the galaxy pragmatically, and were often harsh realists who were often mistrustful and suspicious of others.
Not all Clawdites used their shape-shifting abilities, but those who did were forced to undertake great physical pain and effort in order to do so. They often learned meditation and concentration techniques, over long periods of time, in order to maximize their capabilities. It was also necessary for Clawdites to treat their skin with specialized oils in order to prevent cracking or tearing of their skin, due to the difficulty in physically maintaining their disguises.
While in their natural form, they were considered to be indistinguishable from their Zolander brethren, but it was possible to distinguish the two via genetic examination.
The Mabari were an ancient order of warriors from Zolan, which survived at least until the last decades of the Galactic Republic. Though a few Clawdites, like Zam Wesell, were allowed entry, it was predominantly composed of Zolanders. The Zolanders wisely presumed that training too many Clawdites in the ways of war could create a powerful group of shape-shifting fighters, capable of overthrowing their rule. Any Clawdites who were accepted were closely monitored, and were they to leave the order, they were forcibly pressured to leave their homeworld as well. Those who joined the order often wore Mabari armorweave, and the group presented clasps to their adherents, which signified their ranks.
On their homeworld of Zolan, Clawdites were feared and shunned by the Zolanders, who were a deeply religious people. Among their many strong convictions, the Zolanders believed the Clawdites to be impure and sinful. Because of their prejudice, the Zolanders forced the Clawdites to live in slums all across the planet. These ghettos were secured, so that the Zolanders could prevent the Clawdites from spreading. This subjugation continued for centuries on end, and it wasn't until after 4 ABY that they were able to change their situation. After the rise of their new government, the Clawdites began to hold classes for schoolchildren, in order to teach them greater control and efficiency with their abilities.
The few Clawdites who left their world most often took advantage of their natural abilities to join militaristic professions, such as spying, assassination, and bounty hunting. Joining groups such as these were the rare occasions where Clawdites afforded their loyalty to others, and they saw it as a positive contribution to the galaxy. They often sought to protect the liberties of other species, sensing in their pain the disparity their own people suffered.
History:
Clawdite in the Galaxy:
Average Clawdite: Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 2D.
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/4D
MECHANICAL 1D/4D
PERCEPTION 2D/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D/4D
Special Abilities:
Skin-Changer: Clawdites are able to change the color, texture, and shape of their skins, allowing a Clawdite to mimic that of another humanoid species of the same general physical shape. This does not allow Clawdites to generate extra limbs or other appendages, but they are able to imitate the texture and patterns of skin-tight clothing. The transformation is quite painful, and the skin-changer will revert to its normal form if stunned, unconscious, dying, or dead.
Special Skills:
Perception:
Shapeshift (A): Some Clawdites have developed their skin-changing talents to a greater degree, allowing them to change the length, color, shape, and texture of their hair, as well as the coloration of their eyes. This fine control can even be used to alter specific portions of the Clawdite's body. This skill counts as an Advanced skill, with a prerequisite of the Con: Disguise skill specialization at 5D or greater. The Shapeshift skill adds its dice to any Con: Disguise die rolls made to imitate a member of a different humanoid species.
Move: 10/12
Size: 1.5-1.9 meters tall
Source: Wookieepedia (For the Clawdite Description)