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The Long Night Assault Star Fighter

From Episode D6: Star Wars D6 Wiki
Revision as of 07:08, 8 June 2011 by imported>Thedemonapostle


The Long Night Assault Starfighter
CRAFT -Long Night assault starfighter mk-III
TYPE -assault star fighter
WEIGHT -158.38 tons
SCALE -capital, due to power output
LENGTH -22.25 meters
SKILL -star fighter pilot
CREW -1; gunners 1
PASSENGERS -0
CARGO CAPACITY -500kg
CONSUMABLES -6 months
COST-18,500,000 (Black market only)
HYPERDRIVE -x1
-BACK-UP -x3
NAV COMPUTER -yes
MANEUVERABILITY -6D
SPACE -15
ATMOSPHERE : 520; 1500 kmh
HULL -6D
SHEILDS -5D
BACK UP SHIELDS -5D
SENSORS

  • PASSIVE - 120 / 2D+2
  • SCAN - 182 / 3D+2
  • SEARCH - 300 / 4D+2
  • FOCUS - 16 / 5D+2

WEAPONS

  • 2 Assault Turbolaser Cannons (fire linked)
FIRE ARC -front
MAX R.O.F. -1/2
CREW -1
SCALE -capital
SKILL -capital ship gunnery
FIRE CONTROL -4D
SPACE RANGE -3-15/35/75
ATMOSPERE RANGE -300 - 1,500 / 3,500 / 7,500m
DAMAGE -11D
  • 4 Assault Cannons (fire linked)
FIRE ARC -front
MAX R.O.F. -5
CREW -1
SCALE -star fighter
SKILL -starship gunnery
FIRE CONTROL -4D
SPACE RANGE -1-3/12/25
ATMOSPERE RANGE -100 - 300 / 1,200 / 2,500m
DAMAGE -9D
  • 4 Concussion Missile Launchers
FIRE ARC -front
MAX R.O.F. -5 per launcher
CREW -1
SCALE -capital
SKILL -capital ship gunnery
FIRE CONTROL -4D
SPACE RANGE -2-5 / 30 / 60
ATMOSPERE RANGE -200 - 500 / 3,000 / 6,000 km
AMMO -10 each
RELOAD COST -25,000 credits each
DAMAGE -9D

Design Flaws

  1. Double all Ionization damage that gets through the hull.
  2. Can only maintain "All Out" speed for two times current hull rating in rounds.
    1. I.E. 6D = 12 rounds; 5D+2 = 10 rounds, etc.
    2. For every round past the maximum, the ship takes its hull in damage multiplied by the number of rounds past maximum:
      1. I.E. first round = 6D damage; second round = 12D damage (6D hull x 2 rounds = 12D); etc
  3. All maintenance is at ten (10) times cost due to the level of technology involved in the construction of the ship.
  4. Requires an expert engineer to make any and all repairs (starfighter engineering 4D)
  5. Pilot must possess a minimum of 6D in starfighter piloting or suffer 2D penalty for every 1D in skill they lack.
  6. Gunner must possess a minimum of 6D in starship gunnery or suffer 2D penalty for every 1D in skill they lack.
  7. The pilot CANNOT fire the ship's weapons.
  8. The gunner CANNOT pilot the ship.
  9. Assault lasers cannot be fired in the same round the turbo lasers are fired.
    1. Requires a Heroic (30) starship gunnery roll to bypass security lock out.
    2. If both the Assault Lasers and the Turbo Lasers are fired in the same round, there is a one in six chance the main power core will explode destroying the ship and crew.
  10. Ship was stolen and was a highly classified project in its finishing stages and contains no company indentifying markers