Bounty Hunter "Demon" Light Fighter
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Name: Demon
Craft: Bounty Hunters Demon Light Fighter
Type: Light Fighter
Scale: walker
Length: 15 meters (estimated)
Skill: starfighter pilot
Crew: 1
Cargo Capacity: 100 kg
Consumables: 7 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 3D+2
Space: 13
Atmosphere: 470; 1,350 km/h
Hull: 2D+1
Shields: 1D+1
Sensors
- Passive: 50/1D
- Scan: 100/2D+1
- Search: 150/3D+2
- Focus: 5/5D
Weapons
- 2 Civilian Grade Laser Cannons
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 5
Damage: 1D+2
- 2 Civilian Grade Meson Blasters
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: 2D
Skill: starship gunnery
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: 3
Damage: 3D
- 2 Light Heat Seeker (LHS) Missile Tubes
- Fire Arc: Forward Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-30/60/90
Atmosphere Range: 100-3,000/6,000/9,000m
Rate of fire: 1
Ammo: 1 per tube
Damage: 1D+2
- Proton Torpedo Tube
- Fire Arc: Forward Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/100
Atmosphere Range: 100-1,000/2,000/10,000m
Rate of fire:
Ammo: 10
Damage: 2D
- Tractor Beam
- Fire Arc: all
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/7/13
Atmosphere Range: 100-400/700/1,300m
Strength: 2D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D
Gear:
- Cargo Module: The vehicle may carry up to an additional 35 metric tons of cargo
- Akwende Drive
- Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
- Auto-Repair System: Adds 5D to all repair checks.
Description: The Demon combines high velocities and powerful acceleration powers with a wide array of deadly weapons. Its torpedo loadout can even take out capital ships like the Kamekh or Paradigm with relative ease. If you are forced to fight the Demon in a close dogfight, try to make a side attack on that location’s weak armor.
Source:
- Wing Commander Encyclopedia: Demon Light Fighter PLM3
- The Wing Commander Role Playing Game (page 296)
- thedemonapostle