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Kilrathi Empire "Fralthra" Cruiser

From Episode D6: Star Wars D6 Wiki
Revision as of 13:40, 18 July 2016 by imported>Thedemonapostle

Name: Fralthra-class Cruiser
Craft: Kilrathi Fralthra-class Cruiser
Type: Heavy Cruiser
Scale: capital
Length: 612 meters
Skill: capital ship pilot
Crew: 1,200; skeleton: 120/+10
Passengers: 288 & 115 prisoners
Cargo Capacity: 6,400 metric tons
Consumables: 23 weeks
Jump Drive: x1
Nav Computer: yes
Maneuverability: 1D+2
Space: 1
Atmosphere: 185; 530 km/h
Hull: 2D+2
Shields: 1D
Sensors

  • Passive: 40/1D
  • Scan: 80/2D
  • Search: 120/3D
  • Focus: 4/4D

Weapons

  • Anti-Matter Guns
Fire Arc: Dual Gun Limited Turret x2 (Forward Hemisphere/Portside Narrow/Starboard Narrow)
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-20/40/80
Atmosphere Range: 100-2,000/4,000/8,000m
Rate of fire: 1
Damage: 3D
  • 12 Flak Cannons
Fire Arc: Dual Gun Barbette x6 (Starboard Ahead Wide x2, Portside Ahead Wide x2, Starboard Aft Hemisphere x1, Portside Aft Hemisphere x1)
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-8/15/30
Atmosphere Range: 100-800/1,500/3,000m
Rate of fire: 15
Damage: 1D
  • 3 Mk. IV Torpedo Tubes
Fire Arc: Forward Narrow
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-20/40/160
Atmosphere Range: 2-40/80/320km
Rate of fire: 6
Ammo: 8 torpedoes per tube
Damage: 2D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D

Gear:

  • Matter/Antimatter Reactor
  • Akwende Drive
  • External Docking Port x2
  • Apprehension Module: The ship may hold up to 115 prisoners for maximum security transport.
  • Hospital Module: The ship may treat up to 92 injured characters simultaneously.
  • Emergency Stasis Unit: This accessory can place an entire ship's compliment (crew and passengers alike) into stasis for an indefinite period, provided it has a continuous source of electrical power.
  • Repair Bay Module: Allows the ship to repair buildings, other ships and vehicles that are as large as or smaller than itself.
  • Ramscoop
  • Phase Shields: The ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its Shields (such as Antimatter Guns or torpedoes).
  • Escape Pod x31
  • Half Hangar Bay Module: total hangar capacity is 180,000 m3
  • Carrier Systems x4: The ship may deploy and/or recover one child vehicle while it is actively moving per Carrier System.

Ship Complement:

Description: The Kilrathi Fralthra class heavy cruiser was considered one of the most effective Kilrathi ship designs for its time (WC2 to pre-WC3 era). It replaced the older Fralthi class light cruiser which was much smaller but faster. The Fralthra cruiser was designed to combine heavy armor, heavy firepower, and the ability to carry half a wing of fighters. The previous Fralthi class light cruiser had no ability to carry fighters. The Fralthra cruisers carried a complement of forty fighters, which was a similar number to that of light capital ships. Most common fighters carried by Fralthras when the ships were first introduced included the Sartha, Drakhri, Jalkehi, and Grikath fighters. Often, the fighters are replaced by newer and more powerful fighters but the Fralthras have not been fully refitted for this role.

While being extremely heavy armored, the Fralthra has the potential to be a dangerous opponent even for a Confederation-class dreadnought. Often these heavy cruisers deploy in pairs and when they encounter light Confederation carrier groups, pairs of these heavy cruisers can decimate these light groups. The Fralthra cruisers are known to perform this tactic throughout the Kilrathi War and has proved its worth against the Terran Confederation.

These heavy cruisers should be considered in most ways to be the equivalent of the Confederation Waterloo-class heavy cruisers although they carry less powerful shields. Initially, the Confederation's heavy cruisers did not carry the fighter complement of the Kilrathi Fralthra class but were fitted to match the Kilrathi ship in firepower. The Fralthra's weapon arsenal included three flak cannons and three anti-matter cannon mounts. These ships are designed to be able to operate independently or as flagships of task forces.

These ships were considered obsolete with the introduction of the new Fralthi II class heavy cruiser but are still quite dangerous. Most of these old ships have been kept in commission but have been transferred to backwater Kilrathi sectors since the Battle of Earth in 2668. They are often used for strikes against Confederation escort carrier task forces.

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