Mycon Podship

Name: Mycon Podship
Craft: Mycon Podship
Type: Fungal Sporeship
Scale: capital
Length: 85 meters
Skill: capital ship pilot
Crew: 30; 1/+5 (regenerates 4 crew per minute)
Crew Skill: Astrogation 5D+1, Capital Ship Piloting 5D+1, Capital Ship gunnery 4D+2, Sensors: 4D
Passengers: 0
Cargo Capacity: 840 metric tons
Consumables: 8 months
Hyperdrive: x1980
Nav Computer: yes
Maneuverability: 0D+2
Space: 7
Atmosphere: 350; 1,000kmh
Hull: 5D+2
Sensors
- Passive: 30/0D+2
- Scan: 60/2D+2
- Search: 120/3D+2
- Focus: 2/4D+1
Weapons
- Plasmoid Launcher
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D; tracks target
Space Range: 1-8/16/24
Atmosphere Range: 2-16/32/48km
Ammo: unlimited
Charges: 2 + 1 per 20 rounds
Damage: 20D/11D/2D
Notes: Podship regenerates 2D damage per minute of no combat.
Description: The Mycon Podship is, depending on who you ask, one of the best ships in the game, or one of the worst. Its weapon systems are powerful yet cumbersome, and its ability to regenerate its crew gives it incredible staying power. On the other hand, it is fairly slow and difficult to control, which makes it an easy target for faster ships. The Podship also devotes a considerable amount energy to the life support systems to maintain the Mycon's preferred environment.
Source: thedemonapostle