Prometheus Class


Starfleet Prometheus Class Heavy Cruiser
Name: Prometheus Class
Craft: Starfleet Prometheus Class Heavy Cruiser
Type: Heavy Cruiser
Class: Prometheus
Scale: capital
Length: 418.25 x 173.47 x 78.73 meters
Decks: 16
Mass: 2,100,000 metric tons
Skill: capital ship pilot: federation systems
Crew Skill: varies
Autopilot Skill: sensors: 1D+2; pilot: 1D+1; shields: 1D+1; communications: 1D+1; command: 1D+1; gunnery: 1D+2
Crew: 655
Skeleton: 1/+15; 3/+10; 5/+5
Passengers: 120
Max Life Support: 6,800
Cargo Capacity: 100,000 metric tons
Consumables: 1 year
Warp Drive
- Cruise: 6
- Max Cruise: 9.2
- Max Speed (12 Hours Max): 9.982
Nav Computer: yes
- Astrogation Bonus: 0D+2
Computer Cores: 3 (1 per section)
- Computer Programming Bonus: 5D+2
Maneuverability: 3D (4D per section when split)
Speed
- Cautious: 4
- Cruising (Maneuverability -1D): 8
- High Speed (Maneuverability -2D): 15
- All Out - Maximum (Maneuverability -3D): 19
Defenses
- Hull: 3D+2 (2D top/2D middle/2D+1 bottom when split)
- Ablative Armor: 2D+2
- Structural Integrity Field: 3D
- Primary Back-up Structural Integrity Field: 1D+1
- Secondary Back-up Structural Integrity Field: 1D+1
- Primary Back-up Structural Integrity Field: 1D+1
- Shields: 4D per arc
- Maximum Shield Power: 6D per arc
- Back-up Shields: 1D+1
Sensors
- Passive: 70/4D
- Scan: 168/4D+2
- Search: 220/5D+1
- Focus: 15/6D
Navigational Deflector
- Range: 1-2/5/15
- Accuracy: 3D+2
Weapons
- Top: 6 Type X Phasers
- Fire Arc: Top: 1 forward/starboard, 1 forward/port, 1 aft/port, 1 aft/starboard, 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 3
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D
Damage: 6D+2
- Top: 2 Torpedo Launchers
- Fire Arc: Top: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 240 (80 per section) MK I Quantum Torpedoes
Rate of fire: 10
Fire Modes: spread
Shield Penetration: 2D
Damage: 13D+1
- Middle: 4 Type X Phasers
- Fire Arc: Middle: 2 starboard, 2 port
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 2
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D
Damage: 6D+2
- Middle: 2 Torpedo Launchers
- Fire Arc: Middle: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 240 (80 per section) MK I Quantum Torpedoes
Rate of fire: 10
Fire Modes: spread
Shield Penetration: 2D
Damage: 13D+1
- Bottom: 8 Type X Phasers
- Fire Arc: Bottom: 1 starboard, 1 port, 1 forward/starboard, 1 forward/port, 1 aft/port, 1 aft/starboard, 2 ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 1
Fire Modes: standard, continuous, pulse, wide
Shield Penetration: 1D
Damage: 6D+2
- Bottom: 2 Torpedo Launchers
- Fire Arc: Bottom: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 240 (80 per section) MK I Quantum Torpedoes
Rate of fire: 10
Fire Modes: spread
Shield Penetration: 2D
Damage: 13D+1
- 4 Tractor Beams
- Fire Arc: 1 top/forward, 1 middle/forward, 1 bottom/aft, 1 in the shuttle bay
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 2/4/6km
Ammo: energy based
Rate of fire: 1 target per emitter per round
Fire Modes: single shot
Shield Penetration: N/A
Strength: 7D
Compliment
- Shuttle Craft: 2
- Shuttle Pods: 2
- Probes: 60 (20 per sub vessel)
- Escape Pods: 160 (55/55/50)
- Capacity: 4 persons per pod
Transporters
- Personnel: 3 (1 per section)
- Range: 1-10/20/40
- Capacity: 6 persons
- Accuracy: 1D+2
- Cargo: 3 (1 per section)
- Range: 1-10/20/40
- Capacity: 400kg
- Accuracy: 1D+1
- Emergency: 3 (1 per section)
- Range: 1-5/10/15
- Capacity: 22 persons
- Accuracy: 2D+1
Science Systems: science skills +0D+2
Medical Facility: first aid +0D+2
- EMH mk II
Source: Ship Recognition Manual vol 1 (pages 103-106)
Notes: Ship separates into 3 different sections.
Prometheus class
The Prometheus-class was a highly classified Federation starship designed for deep-space tactical assignments. It was one of the most advanced Starfleet vessels in operation during the latter half of the 24th century.
History
This class' prototype, the USS Prometheus, was launched from the Beta Antares Ship Yards in the Antares sector on stardate 50749.5. At the time of its launch, the Prometheus was so highly classified that only four people in all of Starfleet were trained to operate the prototype. (VOY: "Message in a Bottle")
Battle of Procyon VA Prometheus-class starship at the Battle of Procyon V
In an alternate timeline, vessels of the Prometheus-class were among the Federation fleet that engaged the forces of the Sphere Builders during the Battle of Procyon V in the 26th century (ENT: "Azati Prime").
Technical data
Propulsion system
The warp drive on board the Prometheus-class was designed to go faster at warp speeds than any other class of ship in the fleet at the time. It was capable of attaining speeds exceeding warp 9.9.
Defensive systems
The Prometheus-class was designed with an unprecedented level of automation, and, combined with its advanced tactical systems, was one of the most powerful combat ships in the Alpha Quadrant. The primary battle systems on board the Prometheus included regenerative shielding, ablative hull armor, as well as phasers and photon torpedoes.
A unique feature included in the Prometheus design was the multi-vector assault mode, which allowed the ship to split into three semi-independent sections that could each deliver massive force against an enemy target. All three sections were warp-capable. In this mode, the Prometheus could easily disable a Nebula-class at warp, or a D'deridex-class on the field of battle. (VOY: "Message in a Bottle"). While other starship classes had similar capabilities, like the Galaxy-class with its saucer separation feature, generally the saucer section of such classes had no warp drive and limited weapons. (TNG: "Encounter at Farpoint", "The Arsenal of Freedom", "The Best of Both Worlds, Part II")
Additional systems
In addition to standard automation systems, the Prometheus-class design also featured holoemitters on every deck, which allowed the ship's Emergency Medical Hologram (Mark II) to access all areas of the ship (most EMHs were confined to sickbay only).
Primary controls for the ventilation system were located in Jefferies tube 17, which was located five decks up from sickbay. (VOY: "Message in a Bottle")
Interior design
Main Bridge
The fact that the Prometheus class was mainly designed for combat was reflected in the design of its bridge. The bridge was obviously designed with efficiency in mind, providing the commanding officer with visual access to all major stations when seated in the command chair. Directly in front of the captain's chair, sunken down with three steps, was the location of the operations officer and conn stations, combined in one large console. Both officers shared an unobstructed view of the main viewscreen with the commanding officer. All other stations were mounted against the wall, running around the entire length of the room. Directly aft of the captain's chair was the master systems display, with Engineering and Tactical stations to the left and right, respectively, and to the captain's left and right, beyond these stations, were doors that both provided access to the turbolift system. (VOY: "Message in a Bottle")