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Akira Class

From Episode D6: Star Wars D6 Wiki
Revision as of 13:47, 17 November 2012 by imported>Thedemonapostle

Name: Akira Class
Craft: Star Fleet Akira Class Cruiser
Type: Heavy Cruiser
Class: Akira
Scale: capital
Length: 464.43 x 316.67 x 87.43 meters
Decks: 19
Mass: 3,055,000 metric tons
Skill: capital ship pilot: federation systems
Crew Skill: varies
Autopilot Skill: sensors: 1D+2; piloting: 1D+1; shields: 1D+1; communications: 1D+1; command: 0D+2; gunnery: 1D+2
Crew: 500
Skeleton: 1/+15; 3/+10; 5/+5
Passengers: 55
Max Life Support: 4,500
Cargo Capacity: 300,000 metric tons
Consumables: 3 years
Warp Drive

  • Cruise: 6
  • Max Cruise: 9.4
  • Max Speed (12 Hours Max): 9.8

Nav Computer: yes

  • Astrogation Bonus: 0D+2

Computer Cores: 3

  • Computer Programming Bonus: 5D

Maneuverability: 3D
Speed

  • Cautious: 3
  • Cruising (Maneuverability -1D): 5
  • High Speed (Maneuverability -2D): 15
  • All Out - Maximum (Maneuverability -3D): 19

Defenses

  • Hull: 4D+1
  • Structural Integrity Field: 2D+2
    • Primary Back-up Structural Integrity Field: 1D+1
      • Secondary Back-up Structural Integrity Field: 1D+1
  • Shields: 1D+2 per arc
    • Maximum Shield Power: 5D per arc
  • Back-up Shields: 1D+1

Sensors

  • Passive: 60/4D
  • Scan: 157/4D+2
  • Search: 210/5D+1
  • Focus: 15/6D

Navigational Deflector

  • Range: 1-2/5/15
  • Accuracy: 3D+2

Weapons

  • 1 Type X Phaser Array
Fire Arc: 405 degrees dorsal
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 5
Fire Modes: standard, pulse, continuous, wide
Shield Penetration: 1D
Damage: 6D+2
  • 2 Type X Phaser Arrays
Fire Arc: 360 degrees ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 2
Fire Modes: standard, pulse, continuous, wide
Shield Penetration: 1D
Damage: 6D+2
  • 3 Type X Phaser Arrays
Fire Arc: 360 degrees aft x2; 360 degrees dorsal
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/10/30
Atmosphere Range: 1-30/100/300km
Ammo: energy based
Rate of fire: 1
Fire Modes: standard, pulse, continuous, wide
Shield Penetration: 1D
Damage: 6D+2
  • 15 Torpedo Launchers
Fire Arc: 8 forward; 3 port, 3 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-35/150/405
Atmosphere Range: 15-350/1,500/4,050km
Ammo: 900 Type II Photon Torpedoes
Rate of fire: 6 per launcher
Fire Modes: spread
Shield Penetration: 1D+1
Damage: 6D+2
  • 4 Tractor Beams
Fire Arc: 1 forward, 1 aft, 1 in each shuttle bay
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 2/4/6km
Ammo: energy based
Rate of fire: 1 target per round per emitter
Fire Modes: single shot
Shield Penetration: N/A
Damage: 7D

Compliment

  • Starfleet Attack Fighters: 30-50
  • Probes: 40
  • Escape Pods: 180
    • Capacity: 4 persons per pod

Transporters

  • Personnel: 4
    • Range: 1-10/20/40
    • Capacity: 4 persons
    • Accuracy: 1D+1
  • Cargo: 4
    • Range: 1-10/20/40
    • Capacity: 400kg
    • Accuracy: 1D+1
  • Emergency: 4
    • Range: 1-5/10/15
    • Capacity: 20 persons
    • Accuracy: 2D

Science Systems: science skills +0D+1
Medical Facility: first aid +0D+2

Source: Ship Recognition Manual vol 1 (pages 2-5)