Jump to content

Lutrillian

From Episode D6: Star Wars D6 Wiki
Revision as of 13:07, 18 August 2011 by imported>Maj Cana
Lutrillian

Species: Lutrillian
Home Planet: Lutrillia

Lutrillian
The Lutrillians were sentient humanoids indigenous to the planet Lutrillia, in the Yarith sector of the Outer Rim Territories. Members of the species had broad, wrinkled features, pointed ears, and hair growing from their heads and cheeks. Thick skin and a layer of blubber bolstered them against physical damage and harsh cold. The Lutrillians evolved a nomadic lifestyle to avoid subterranean predators and to visit oases scattered about their remarkably flat homeworld. They adapted to the introduction of galactic technology by moving into wheeled platform-cities. These mechanical beasts lumbered across the planet's equator, stripping the surface of food, water, and raw materials. Lutrillians enjoyed adventure, high stakes, and chance-taking, traits that made them natural entrepreneurs.

In the early years of their world's introduction to the greater galaxy, traveling to Lutrillia required a time-consuming side trip from the Corellian Trade Spine in what was then considered Mugaari Space. Around 400 BBY, the explorer and entrepreneur Ecclessis Figg blazed a more direct route to the world that became known as the Lutrillian Cross. The Lutrillians found themselves with greater contact to the outside galaxy than ever before, and their influence in the Greater Javin region of the Outer Rim expanded. Lutrillians established themselves on many worlds. Some of the more successful Lutrillians included Solomahal, a general of the Clone Wars, Treva Horme, head salesbeing and executive planner for Planet Dreams, Inc., on Bespin, and Sawthawne, a crime lord of that same world.

Biology & Appearance:
Lutrillians were sentient humanoid bipeds who stood between 1.5 and 2 meters in height. Thick skin in shades that varied from white or pale to tan protected them from damage, and a deep layer of fat kept them insulated from frigid temperatures. Some Lutrillians had sharp, claw-like fingernails, while others had blunt nails like a Human; similar variation marked the number of digits, with Lutrillians having three, four, or five fingers per hand.

Their faces were broad and wrinkled, with big, cleft mouths, wide, flat noses, and large, wide-set, brown, black, or pink eyes with heavy lids. Their pointed ears stuck straight up from the sides of their heads. Thick gray or brown hair grew from their heads and jowls. Their facial furrows deepened and changed depending on their emotional state. Lutrillians entered adolescence at thirteen standard years and were considered full adults at eighteen standard years. The average life expectancy for members of the species was ninety standard years.

Society & Culture:
Lutrillians were astute and clever with an inclination toward adventure and nomadism. They were natural risk-takers, a penchant that manifested even more strongly when personal gain especially monetary gain was at stake. This combination of greed and risk made them gifted entrepreneurs and hagglers. Other races generally found the Lutrillians to be friendly and easy to get along with, although the Lutrillians' experience living in overcrowded conditions made them a bit clueless as to what other beings considered personal space. Lutrillians got along well with their galactic neighbors, including various Human and Nothoiin populations. Nevertheless, the Mugaari species viewed the Lutrillians as collaborators for failing to resist the Human "invaders" who had "conquered" the region.

On their homeworld, Lutrillia, the Lutrillians inhabited enormous wheeled platform-cities that barreled across the tundra. At any one time, there were about 100 such contraptions roaming the planet's equatorial regions, half headed east and the rest west, pausing only to gather supplies such as food, water, and raw materials from the surface. Smaller and faster transports ferried passengers and cargo between the giants. While the species had access to all aspects of galactic technology, the cities were too small to accommodate the world's 800 million Lutrillians comfortably, so conditions were often overcrowded. Each city was governed by an independent city council.

The Lutrillians' primary export was ochroid dust. They imported high technology, especially mechanical parts to keep up and improve their wheeled cities—even these behemoth biomes could fall prey to the world's burrowing predators should they break down.

The Lutrillians spoke a rough-edged language, also known as Lutrillian, that was replete with short grunts and snorts. Most Lutrillians could understand and speak Basic. Some Lutrillian names were Atheloe, Erathewen, Flewel, Hwarrthi, and Luthinoe.

History:


Lutrillian in the Galaxy:


Attribute Dice: 12D
DEXTERITY 1D/3D+1
KNOWLEDGE 2D/4D+1
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D+1
STRENGTH 1D+2/4D
TECHNICAL 2D/4D

Special Abilities:
Insulating Blubber: Lutrillians possess alayer of insulating subcutaneous fat that protects them against the often harsh climate of their homeworld. Tey gain a +1D bonus to stamina to resist extreme cold.

Move: 10/12
Size: 1.5-2.0 meters tall
Source: Geonosis and the Outer Rim Worlds (p. 25) & Wookieepedia (For the Lutrillian Description)